/* obstack.c - subroutines used implicitly by object stack macros Copyright (C) 1988-2024 Free Software Foundation, Inc. This file is part of the GNU C Library. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifdef _LIBC # include #else # include # include "obstack.h" #endif /* NOTE BEFORE MODIFYING THIS FILE IN GNU LIBC: _OBSTACK_INTERFACE_VERSION in gnu-versions.h must be incremented whenever callers compiled using an old obstack.h can no longer properly call the functions in this file. */ /* If GCC, or if an oddball (testing?) host that #defines __alignof__, use the already-supplied __alignof__. Otherwise, this must be Gnulib (as glibc assumes GCC); defer to Gnulib's alignof_type. */ #if !defined __GNUC__ && !defined __alignof__ # include # define __alignof__(type) alignof_type (type) #endif #include #include #ifndef MAX # define MAX(a,b) ((a) > (b) ? (a) : (b)) #endif /* Determine default alignment. */ /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. But in fact it might be less smart and round addresses to as much as DEFAULT_ROUNDING. So we prepare for it to do that. DEFAULT_ALIGNMENT cannot be an enum constant; see gnulib's alignof.h. */ #define DEFAULT_ALIGNMENT MAX (__alignof__ (long double), \ MAX (__alignof__ (uintmax_t), \ __alignof__ (void *))) #define DEFAULT_ROUNDING MAX (sizeof (long double), \ MAX (sizeof (uintmax_t), \ sizeof (void *))) /* Call functions with either the traditional malloc/free calling interface, or the mmalloc/mfree interface (that adds an extra first argument), based on the value of use_extra_arg. */ static void * call_chunkfun (struct obstack *h, size_t size) { if (h->use_extra_arg) return h->chunkfun.extra (h->extra_arg, size); else return h->chunkfun.plain (size); } static void call_freefun (struct obstack *h, void *old_chunk) { if (h->use_extra_arg) h->freefun.extra (h->extra_arg, old_chunk); else h->freefun.plain (old_chunk); } /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). Objects start on multiples of ALIGNMENT (0 means use default). Return nonzero if successful, calls obstack_alloc_failed_handler if allocation fails. */ static int _obstack_begin_worker (struct obstack *h, _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment) { struct _obstack_chunk *chunk; /* points to new chunk */ if (alignment == 0) alignment = DEFAULT_ALIGNMENT; if (size == 0) /* Default size is what GNU malloc can fit in a 4096-byte block. */ { /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. Use the values for range checking, because if range checking is off, the extra bytes won't be missed terribly, but if range checking is on and we used a larger request, a whole extra 4096 bytes would be allocated. These number are irrelevant to the new GNU malloc. I suspect it is less sensitive to the size of the request. */ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) + 4 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)); size = 4096 - extra; } h->chunk_size = size; h->alignment_mask = alignment - 1; chunk = h->chunk = call_chunkfun (h, h->chunk_size); if (!chunk) (*obstack_alloc_failed_handler) (); h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents, alignment - 1); h->chunk_limit = chunk->limit = (char *) chunk + h->chunk_size; chunk->prev = 0; /* The initial chunk now contains no empty object. */ h->maybe_empty_object = 0; h->alloc_failed = 0; return 1; } int _obstack_begin (struct obstack *h, _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment, void *(*chunkfun) (size_t), void (*freefun) (void *)) { h->chunkfun.plain = chunkfun; h->freefun.plain = freefun; h->use_extra_arg = 0; return _obstack_begin_worker (h, size, alignment); } int _obstack_begin_1 (struct obstack *h, _OBSTACK_SIZE_T size, _OBSTACK_SIZE_T alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg) { h->chunkfun.extra = chunkfun; h->freefun.extra = freefun; h->extra_arg = arg; h->use_extra_arg = 1; return _obstack_begin_worker (h, size, alignment); } /* Allocate a new current chunk for the obstack *H on the assumption that LENGTH bytes need to be added to the current object, or a new object of length LENGTH allocated. Copies any partial object from the end of the old chunk to the beginning of the new one. */ void _obstack_newchunk (struct obstack *h, _OBSTACK_SIZE_T length) { struct _obstack_chunk *old_chunk = h->chunk; struct _obstack_chunk *new_chunk = 0; size_t obj_size = h->next_free - h->object_base; char *object_base; /* Compute size for new chunk. */ size_t sum1 = obj_size + length; size_t sum2 = sum1 + h->alignment_mask; size_t new_size = sum2 + (obj_size >> 3) + 100; if (new_size < sum2) new_size = sum2; if (new_size < h->chunk_size) new_size = h->chunk_size; /* Allocate and initialize the new chunk. */ if (obj_size <= sum1 && sum1 <= sum2) new_chunk = call_chunkfun (h, new_size); if (!new_chunk) (*obstack_alloc_failed_handler)(); h->chunk = new_chunk; new_chunk->prev = old_chunk; new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; /* Compute an aligned object_base in the new chunk */ object_base = __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask); /* Move the existing object to the new chunk. */ memcpy (object_base, h->object_base, obj_size); /* If the object just copied was the only data in OLD_CHUNK, free that chunk and remove it from the chain. But not if that chunk might contain an empty object. */ if (!h->maybe_empty_object && (h->object_base == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents, h->alignment_mask))) { new_chunk->prev = old_chunk->prev; call_freefun (h, old_chunk); } h->object_base = object_base; h->next_free = h->object_base + obj_size; /* The new chunk certainly contains no empty object yet. */ h->maybe_empty_object = 0; } /* Return nonzero if object OBJ has been allocated from obstack H. This is here for debugging. If you use it in a program, you are probably losing. */ /* Suppress -Wmissing-prototypes warning. We don't want to declare this in obstack.h because it is just for debugging. */ int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__; int _obstack_allocated_p (struct obstack *h, void *obj) { struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ struct _obstack_chunk *plp; /* point to previous chunk if any */ lp = (h)->chunk; /* We use >= rather than > since the object cannot be exactly at the beginning of the chunk but might be an empty object exactly at the end of an adjacent chunk. */ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj)) { plp = lp->prev; lp = plp; } return lp != 0; } /* Free objects in obstack H, including OBJ and everything allocate more recently than OBJ. If OBJ is zero, free everything in H. */ void _obstack_free (struct obstack *h, void *obj) { struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ struct _obstack_chunk *plp; /* point to previous chunk if any */ lp = h->chunk; /* We use >= because there cannot be an object at the beginning of a chunk. But there can be an empty object at that address at the end of another chunk. */ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj)) { plp = lp->prev; call_freefun (h, lp); lp = plp; /* If we switch chunks, we can't tell whether the new current chunk contains an empty object, so assume that it may. */ h->maybe_empty_object = 1; } if (lp) { h->object_base = h->next_free = (char *) (obj); h->chunk_limit = lp->limit; h->chunk = lp; } else if (obj != 0) /* obj is not in any of the chunks! */ abort (); } _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *h) { struct _obstack_chunk *lp; _OBSTACK_SIZE_T nbytes = 0; for (lp = h->chunk; lp != 0; lp = lp->prev) { nbytes += lp->limit - (char *) lp; } return nbytes; } #ifndef _OBSTACK_NO_ERROR_HANDLER /* Define the error handler. */ # include /* Exit value used when 'print_and_abort' is used. */ # ifdef _LIBC int obstack_exit_failure = EXIT_FAILURE; # else # include "exitfail.h" # define obstack_exit_failure exit_failure # endif # ifdef _LIBC # include # else # include "gettext.h" # endif # ifndef _ # define _(msgid) gettext (msgid) # endif # ifdef _LIBC # include # endif static __attribute_noreturn__ void print_and_abort (void) { /* Don't change any of these strings. Yes, it would be possible to add the newline to the string and use fputs or so. But this must not happen because the "memory exhausted" message appears in other places like this and the translation should be reused instead of creating a very similar string which requires a separate translation. */ # ifdef _LIBC (void) __fxprintf (NULL, "%s\n", _("memory exhausted")); # else fprintf (stderr, "%s\n", _("memory exhausted")); # endif exit (obstack_exit_failure); } /* The functions allocating more room by calling 'obstack_chunk_alloc' jump to the handler pointed to by 'obstack_alloc_failed_handler'. This can be set to a user defined function which should either abort gracefully or use longjump - but shouldn't return. This variable by default points to the internal function 'print_and_abort'. */ __attribute_noreturn__ void (*obstack_alloc_failed_handler) (void) = print_and_abort; #endif /* !_OBSTACK_NO_ERROR_HANDLER */