/* Ordered set data type implemented by a binary tree. Copyright (C) 2006-2007, 2009-2024 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include /* Specification. */ #include "gl_avltree_oset.h" #include /* -------------------------- gl_oset_t Data Type -------------------------- */ /* Parameterization of gl_avltree_ordered.h. */ #define CONTAINER_T gl_oset_t #define CONTAINER_IMPL gl_oset_impl #define CONTAINER_IMPL_BASE gl_oset_impl_base #define NODE_IMPL gl_oset_node_impl #define NODE_T gl_oset_node_t #define NODE_PAYLOAD_FIELDS \ const void *value; #define NODE_PAYLOAD_PARAMS \ const void *elt #define NODE_PAYLOAD_ASSIGN(node) \ node->value = elt; #define NODE_PAYLOAD_DISPOSE(container, node) \ if (container->base.dispose_fn != NULL) \ container->base.dispose_fn (node->value); #include "gl_avltree_ordered.h" /* Generic binary tree code. */ #include "gl_anytree_oset.h" /* For debugging. */ extern void gl_avltree_oset_check_invariants (gl_oset_t); void gl_avltree_oset_check_invariants (gl_oset_t set) { size_t counter = 0; if (set->root != NULL) check_invariants (set->root, NULL, &counter); if (!(set->count == counter)) abort (); } const struct gl_oset_implementation gl_avltree_oset_implementation = { gl_tree_nx_create_empty, gl_tree_size, gl_tree_search, gl_tree_search_atleast, gl_tree_nx_add, gl_tree_remove, gl_tree_update, gl_tree_oset_free, gl_tree_iterator, gl_tree_iterator_atleast, gl_tree_iterator_next, gl_tree_iterator_free };