/* Test of sequential list data type implementation. Copyright (C) 2006-2024 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "gl_rbtree_list.h" #include #include "gl_array_list.h" #include "macros.h" extern void gl_rbtree_list_check_invariants (gl_list_t list); static const char *objects[15] = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o" }; #define RANDOM(n) (rand () % (n)) #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))] static void check_equals (gl_list_t list1, gl_list_t list2) { size_t n, i; n = gl_list_size (list1); ASSERT (n == gl_list_size (list2)); for (i = 0; i < n; i++) { ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i)); } } static void check_equals_by_forward_iteration (gl_list_t list1, gl_list_t list2) { gl_list_node_t node1 = gl_list_first_node (list1); gl_list_node_t node2 = gl_list_first_node (list2); while (node1 != NULL && node2 != NULL) { ASSERT (gl_list_node_value (list1, node1) == gl_list_node_value (list2, node2)); node1 = gl_list_next_node (list1, node1); node2 = gl_list_next_node (list2, node2); } ASSERT ((node1 == NULL) == (node2 == NULL)); } static void check_equals_by_backward_iteration (gl_list_t list1, gl_list_t list2) { gl_list_node_t node1 = gl_list_last_node (list1); gl_list_node_t node2 = gl_list_last_node (list2); while (node1 != NULL && node2 != NULL) { ASSERT (gl_list_node_value (list1, node1) == gl_list_node_value (list2, node2)); node1 = gl_list_previous_node (list1, node1); node2 = gl_list_previous_node (list2, node2); } ASSERT ((node1 == NULL) == (node2 == NULL)); } static void check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3) { gl_rbtree_list_check_invariants (list2); gl_rbtree_list_check_invariants (list3); check_equals (list1, list2); check_equals (list1, list3); } int main (int argc, char *argv[]) { gl_list_t list1, list2, list3; /* Allow the user to provide a non-default random seed on the command line. */ if (argc > 1) srand (atoi (argv[1])); { size_t initial_size = RANDOM (50); const void **contents = (const void **) malloc (initial_size * sizeof (const void *)); size_t i; unsigned int repeat; for (i = 0; i < initial_size; i++) contents[i] = RANDOM_OBJECT (); /* Create list1. */ list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true, initial_size, contents); ASSERT (list1 != NULL); /* Create list2. */ list2 = gl_list_nx_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true); ASSERT (list2 != NULL); for (i = 0; i < initial_size; i++) ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL); /* Create list3. */ list3 = gl_list_nx_create (GL_RBTREE_LIST, NULL, NULL, NULL, true, initial_size, contents); ASSERT (list3 != NULL); check_all (list1, list2, list3); check_equals_by_forward_iteration (list1, list2); check_equals_by_backward_iteration (list1, list2); for (repeat = 0; repeat < 10000; repeat++) { unsigned int operation = RANDOM (18); switch (operation) { case 0: if (gl_list_size (list1) > 0) { size_t index = RANDOM (gl_list_size (list1)); const char *obj = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_nx_set_at (list1, index, obj); ASSERT (node1 != NULL); ASSERT (gl_list_get_at (list1, index) == obj); ASSERT (gl_list_node_value (list1, node1) == obj); node2 = gl_list_nx_set_at (list2, index, obj); ASSERT (node2 != NULL); ASSERT (gl_list_get_at (list2, index) == obj); ASSERT (gl_list_node_value (list2, node2) == obj); node3 = gl_list_nx_set_at (list3, index, obj); ASSERT (node3 != NULL); ASSERT (gl_list_get_at (list3, index) == obj); ASSERT (gl_list_node_value (list3, node3) == obj); if (index > 0) { ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1)) == gl_list_get_at (list1, index - 1)); ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3)) == gl_list_get_at (list2, index - 1)); ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3)) == gl_list_get_at (list2, index - 1)); } if (index + 1 < gl_list_size (list1)) { ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1)) == gl_list_get_at (list1, index + 1)); ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3)) == gl_list_get_at (list2, index + 1)); ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3)) == gl_list_get_at (list2, index + 1)); } } break; case 1: { const char *obj = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_search (list1, obj); node2 = gl_list_search (list2, obj); node3 = gl_list_search (list3, obj); if (node1 == NULL) { ASSERT (node2 == NULL); ASSERT (node3 == NULL); } else { ASSERT (node2 != NULL); ASSERT (node3 != NULL); ASSERT (gl_list_node_value (list1, node1) == obj); ASSERT (gl_list_node_value (list2, node2) == obj); ASSERT (gl_list_node_value (list3, node3) == obj); } } break; case 2: { const char *obj = RANDOM_OBJECT (); size_t index1, index2, index3; index1 = gl_list_indexof (list1, obj); index2 = gl_list_indexof (list2, obj); index3 = gl_list_indexof (list3, obj); if (index1 == (size_t)(-1)) { ASSERT (index2 == (size_t)(-1)); ASSERT (index3 == (size_t)(-1)); } else { ASSERT (index2 != (size_t)(-1)); ASSERT (index3 != (size_t)(-1)); ASSERT (gl_list_get_at (list1, index1) == obj); ASSERT (gl_list_get_at (list2, index2) == obj); ASSERT (gl_list_get_at (list3, index3) == obj); ASSERT (index2 == index1); ASSERT (index3 == index1); } } break; case 3: /* add 1 element */ { const char *obj = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_nx_add_first (list1, obj); ASSERT (node1 != NULL); node2 = gl_list_nx_add_first (list2, obj); ASSERT (node2 != NULL); node3 = gl_list_nx_add_first (list3, obj); ASSERT (node3 != NULL); ASSERT (gl_list_node_value (list1, node1) == obj); ASSERT (gl_list_node_value (list2, node2) == obj); ASSERT (gl_list_node_value (list3, node3) == obj); ASSERT (gl_list_get_at (list1, 0) == obj); ASSERT (gl_list_get_at (list2, 0) == obj); ASSERT (gl_list_get_at (list3, 0) == obj); } break; case 4: /* add 1 element */ { const char *obj = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_nx_add_last (list1, obj); ASSERT (node1 != NULL); node2 = gl_list_nx_add_last (list2, obj); ASSERT (node2 != NULL); node3 = gl_list_nx_add_last (list3, obj); ASSERT (node3 != NULL); ASSERT (gl_list_node_value (list1, node1) == obj); ASSERT (gl_list_node_value (list2, node2) == obj); ASSERT (gl_list_node_value (list3, node3) == obj); ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj); ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj); ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj); } break; case 5: /* add 3 elements */ { const char *obj0 = RANDOM_OBJECT (); const char *obj1 = RANDOM_OBJECT (); const char *obj2 = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_nx_add_first (list1, obj2); ASSERT (node1 != NULL); node1 = gl_list_nx_add_before (list1, node1, obj0); ASSERT (node1 != NULL); node1 = gl_list_nx_add_after (list1, node1, obj1); ASSERT (node1 != NULL); node2 = gl_list_nx_add_first (list2, obj2); ASSERT (node2 != NULL); node2 = gl_list_nx_add_before (list2, node2, obj0); ASSERT (node2 != NULL); node2 = gl_list_nx_add_after (list2, node2, obj1); ASSERT (node2 != NULL); node3 = gl_list_nx_add_first (list3, obj2); ASSERT (node3 != NULL); node3 = gl_list_nx_add_before (list3, node3, obj0); ASSERT (node3 != NULL); node3 = gl_list_nx_add_after (list3, node3, obj1); ASSERT (node3 != NULL); ASSERT (gl_list_node_value (list1, node1) == obj1); ASSERT (gl_list_node_value (list2, node2) == obj1); ASSERT (gl_list_node_value (list3, node3) == obj1); ASSERT (gl_list_get_at (list1, 0) == obj0); ASSERT (gl_list_get_at (list1, 1) == obj1); ASSERT (gl_list_get_at (list1, 2) == obj2); ASSERT (gl_list_get_at (list2, 0) == obj0); ASSERT (gl_list_get_at (list2, 1) == obj1); ASSERT (gl_list_get_at (list2, 2) == obj2); ASSERT (gl_list_get_at (list3, 0) == obj0); ASSERT (gl_list_get_at (list3, 1) == obj1); ASSERT (gl_list_get_at (list3, 2) == obj2); } break; case 6: /* add 1 element */ { size_t index = RANDOM (gl_list_size (list1) + 1); const char *obj = RANDOM_OBJECT (); gl_list_node_t node1, node2, node3; node1 = gl_list_nx_add_at (list1, index, obj); ASSERT (node1 != NULL); node2 = gl_list_nx_add_at (list2, index, obj); ASSERT (node2 != NULL); node3 = gl_list_nx_add_at (list3, index, obj); ASSERT (node3 != NULL); ASSERT (gl_list_get_at (list1, index) == obj); ASSERT (gl_list_node_value (list1, node1) == obj); ASSERT (gl_list_get_at (list2, index) == obj); ASSERT (gl_list_node_value (list2, node2) == obj); ASSERT (gl_list_get_at (list3, index) == obj); ASSERT (gl_list_node_value (list3, node3) == obj); if (index > 0) { ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1)) == gl_list_get_at (list1, index - 1)); ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3)) == gl_list_get_at (list2, index - 1)); ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3)) == gl_list_get_at (list2, index - 1)); } if (index + 1 < gl_list_size (list1)) { ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1)) == gl_list_get_at (list1, index + 1)); ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3)) == gl_list_get_at (list2, index + 1)); ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3)) == gl_list_get_at (list2, index + 1)); } } break; case 7: case 8: /* remove 1 element */ if (gl_list_size (list1) > 0) { size_t n = gl_list_size (list1); const char *obj = gl_list_get_at (list1, RANDOM (n)); gl_list_node_t node1, node2, node3; node1 = gl_list_search (list1, obj); node2 = gl_list_search (list2, obj); node3 = gl_list_search (list3, obj); ASSERT (node1 != NULL); ASSERT (node2 != NULL); ASSERT (node3 != NULL); ASSERT (gl_list_remove_node (list1, node1)); ASSERT (gl_list_remove_node (list2, node2)); ASSERT (gl_list_remove_node (list3, node3)); ASSERT (gl_list_size (list1) == n - 1); } break; case 9: case 10: /* remove 1 element */ if (gl_list_size (list1) > 0) { size_t n = gl_list_size (list1); size_t index = RANDOM (n); ASSERT (gl_list_remove_at (list1, index)); ASSERT (gl_list_remove_at (list2, index)); ASSERT (gl_list_remove_at (list3, index)); ASSERT (gl_list_size (list1) == n - 1); } break; case 11: /* remove first element */ { size_t n = gl_list_size (list1); bool removed1 = gl_list_remove_first (list1); ASSERT (gl_list_remove_first (list2) == removed1); ASSERT (gl_list_remove_first (list3) == removed1); ASSERT (gl_list_size (list1) == n - (int) removed1); } break; case 12: /* remove last element */ { size_t n = gl_list_size (list1); bool removed1 = gl_list_remove_last (list1); ASSERT (gl_list_remove_last (list2) == removed1); ASSERT (gl_list_remove_last (list3) == removed1); ASSERT (gl_list_size (list1) == n - (int) removed1); } break; case 13: case 14: /* remove 1 element */ if (gl_list_size (list1) > 0) { size_t n = gl_list_size (list1); const char *obj = gl_list_get_at (list1, RANDOM (n)); ASSERT (gl_list_remove (list1, obj)); ASSERT (gl_list_remove (list2, obj)); ASSERT (gl_list_remove (list3, obj)); ASSERT (gl_list_size (list1) == n - 1); } break; case 15: if (gl_list_size (list1) > 0) { size_t n = gl_list_size (list1); const char *obj = "xyzzy"; ASSERT (!gl_list_remove (list1, obj)); ASSERT (!gl_list_remove (list2, obj)); ASSERT (!gl_list_remove (list3, obj)); ASSERT (gl_list_size (list1) == n); } break; case 16: { size_t n = gl_list_size (list1); gl_list_iterator_t iter1, iter2, iter3; const void *elt; iter1 = gl_list_iterator (list1); iter2 = gl_list_iterator (list2); iter3 = gl_list_iterator (list3); for (i = 0; i < n; i++) { ASSERT (gl_list_iterator_next (&iter1, &elt, NULL)); ASSERT (gl_list_get_at (list1, i) == elt); ASSERT (gl_list_iterator_next (&iter2, &elt, NULL)); ASSERT (gl_list_get_at (list2, i) == elt); ASSERT (gl_list_iterator_next (&iter3, &elt, NULL)); ASSERT (gl_list_get_at (list3, i) == elt); } ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL)); ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL)); ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL)); gl_list_iterator_free (&iter1); gl_list_iterator_free (&iter2); gl_list_iterator_free (&iter3); } break; case 17: { size_t end = RANDOM (gl_list_size (list1) + 1); size_t start = RANDOM (end + 1); gl_list_iterator_t iter1, iter2, iter3; const void *elt; iter1 = gl_list_iterator_from_to (list1, start, end); iter2 = gl_list_iterator_from_to (list2, start, end); iter3 = gl_list_iterator_from_to (list3, start, end); for (i = start; i < end; i++) { ASSERT (gl_list_iterator_next (&iter1, &elt, NULL)); ASSERT (gl_list_get_at (list1, i) == elt); ASSERT (gl_list_iterator_next (&iter2, &elt, NULL)); ASSERT (gl_list_get_at (list2, i) == elt); ASSERT (gl_list_iterator_next (&iter3, &elt, NULL)); ASSERT (gl_list_get_at (list3, i) == elt); } ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL)); ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL)); ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL)); gl_list_iterator_free (&iter1); gl_list_iterator_free (&iter2); gl_list_iterator_free (&iter3); } break; } check_all (list1, list2, list3); } gl_list_free (list1); gl_list_free (list2); gl_list_free (list3); free (contents); } return 0; }