// Copyright 2016-2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifdef _WIN32 #include #endif // interface to token pool struct TokenPool { virtual ~TokenPool() {} virtual bool Acquire() = 0; virtual void Reserve() = 0; virtual void Release() = 0; virtual void Clear() = 0; // returns false if token pool setup failed virtual bool Setup(bool ignore, bool verbose, double& max_load_average) = 0; #ifdef _WIN32 virtual void WaitForTokenAvailability(HANDLE ioport) = 0; // returns true if a token has become available // key is result from GetQueuedCompletionStatus() virtual bool TokenIsAvailable(ULONG_PTR key) = 0; #else virtual int GetMonitorFd() = 0; #endif // returns NULL if token pool is not available static TokenPool* Get(); };