/* ** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $ ** Standard mathematical library ** See Copyright Notice in lua.h */ #include #include #define lmathlib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" /* 'luai_vectpow()' as a replacement for 'cpow()'. Defined in the header; we * don't intrude the code libs internal functions. */ #ifdef LNUM_COMPLEX # include "lnum.h" #endif #undef PI #ifdef LNUM_FLOAT # define PI (3.14159265358979323846F) #elif defined(M_PI) # define PI M_PI #else # define PI (3.14159265358979323846264338327950288) #endif #define RADIANS_PER_DEGREE (PI/180) #undef HUGE #ifdef LNUM_FLOAT # define HUGE HUGE_VALF #elif defined(LNUM_LDOUBLE) # define HUGE HUGE_VALL #else # define HUGE HUGE_VAL #endif static int math_abs (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushnumber(L, _LF(cabs) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(fabs) (luaL_checknumber(L, 1))); #endif return 1; } static int math_sin (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(csin) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(sin) (luaL_checknumber(L, 1))); #endif return 1; } static int math_sinh (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(csinh) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(sinh) (luaL_checknumber(L, 1))); #endif return 1; } static int math_cos (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(ccos) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(cos) (luaL_checknumber(L, 1))); #endif return 1; } static int math_cosh (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(ccosh) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(cosh) (luaL_checknumber(L, 1))); #endif return 1; } static int math_tan (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(ctan) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(tan) (luaL_checknumber(L, 1))); #endif return 1; } static int math_tanh (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(ctanh) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(tanh) (luaL_checknumber(L, 1))); #endif return 1; } static int math_asin (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(casin) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(asin) (luaL_checknumber(L, 1))); #endif return 1; } static int math_acos (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(cacos) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(acos) (luaL_checknumber(L, 1))); #endif return 1; } static int math_atan (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(catan) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(atan) (luaL_checknumber(L, 1))); #endif return 1; } static int math_atan2 (lua_State *L) { /* scalars only */ lua_pushnumber(L, _LF(atan2) (luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_ceil (lua_State *L) { #ifdef LNUM_COMPLEX lua_Complex v= luaL_checkcomplex(L, 1); lua_pushcomplex(L, _LF(ceil) (_LF(creal)(v)) + _LF(ceil) (_LF(cimag)(v))*I); #else lua_pushnumber(L, _LF(ceil) (luaL_checknumber(L, 1))); #endif return 1; } static int math_floor (lua_State *L) { #ifdef LNUM_COMPLEX lua_Complex v= luaL_checkcomplex(L, 1); lua_pushcomplex(L, _LF(floor) (_LF(creal)(v)) + _LF(floor) (_LF(cimag)(v))*I); #else lua_pushnumber(L, _LF(floor) (luaL_checknumber(L, 1))); #endif return 1; } static int math_fmod (lua_State *L) { /* scalars only */ lua_pushnumber(L, _LF(fmod) (luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_modf (lua_State *L) { /* scalars only */ lua_Number ip; lua_Number fp = _LF(modf) (luaL_checknumber(L, 1), &ip); lua_pushnumber(L, ip); lua_pushnumber(L, fp); return 2; } static int math_sqrt (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(csqrt) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(sqrt) (luaL_checknumber(L, 1))); #endif return 1; } static int math_pow (lua_State *L) { #ifdef LNUM_COMPLEX /* C99 'cpow' gives somewhat inaccurate results (i.e. (-1)^2 = -1+1.2246467991474e-16i). * 'luai_vectpow' smoothens such, reusing it is the reason we need to #include "lnum.h". */ lua_pushcomplex(L, luai_vectpow(luaL_checkcomplex(L,1), luaL_checkcomplex(L,2))); #else lua_pushnumber(L, _LF(pow) (luaL_checknumber(L, 1), luaL_checknumber(L, 2))); #endif return 1; } static int math_log (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(clog) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(log) (luaL_checknumber(L, 1))); #endif return 1; } static int math_log10 (lua_State *L) { #ifdef LNUM_COMPLEX /* Not in standard , but easy to calculate: log_a(x) = log_b(x) / log_b(a) */ lua_pushcomplex(L, _LF(clog) (luaL_checkcomplex(L,1)) / _LF(log) (10)); #else lua_pushnumber(L, _LF(log10) (luaL_checknumber(L, 1))); #endif return 1; } static int math_exp (lua_State *L) { #ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(cexp) (luaL_checkcomplex(L,1))); #else lua_pushnumber(L, _LF(exp) (luaL_checknumber(L, 1))); #endif return 1; } static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); return 1; } static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); return 1; } static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, _LF(frexp) (luaL_checknumber(L, 1), &e)); lua_pushinteger(L, e); return 2; } static int math_ldexp (lua_State *L) { lua_pushnumber(L, _LF(ldexp) (luaL_checknumber(L, 1), luaL_checkint(L, 2))); return 1; } static int math_min (lua_State *L) { /* scalars only */ int n = lua_gettop(L); /* number of arguments */ lua_Number dmin = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1; } static int math_max (lua_State *L) { /* scalars only */ int n = lua_gettop(L); /* number of arguments */ lua_Number dmax = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1; } static int math_random (lua_State *L) { /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; int n= lua_gettop(L); /* number of arguments */ if (n==0) { /* no arguments: range [0,1) */ lua_pushnumber(L, r); } else if (n<=2) { /* int range [1,u] or [l,u] */ int l= n==1 ? 1 : luaL_checkint(L, 1); int u = luaL_checkint(L, n); int tmp; lua_Number d; luaL_argcheck(L, l<=u, n, "interval is empty"); d= _LF(floor)(r*(u-l+1)); lua_number2int(tmp,d); lua_pushinteger(L, l+tmp); } else { return luaL_error(L, "wrong number of arguments"); } return 1; } static int math_randomseed (lua_State *L) { srand(luaL_checkint(L, 1)); return 0; } /* * Lua 5.1 does not have acosh, asinh, atanh for scalars (not ANSI C) */ #if __STDC_VERSION__ >= 199901L static int math_acosh (lua_State *L) { # ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(cacosh) (luaL_checkcomplex(L,1))); # else lua_pushnumber(L, _LF(acosh) (luaL_checknumber(L,1))); # endif return 1; } static int math_asinh (lua_State *L) { # ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(casinh) (luaL_checkcomplex(L,1))); # else lua_pushnumber(L, _LF(asinh) (luaL_checknumber(L,1))); # endif return 1; } static int math_atanh (lua_State *L) { # ifdef LNUM_COMPLEX lua_pushcomplex(L, _LF(catanh) (luaL_checkcomplex(L,1))); # else lua_pushnumber(L, _LF(atanh) (luaL_checknumber(L,1))); # endif return 1; } #endif /* * C99 complex functions, not covered above. */ #ifdef LNUM_COMPLEX static int math_arg (lua_State *L) { lua_pushnumber(L, _LF(carg) (luaL_checkcomplex(L,1))); return 1; } static int math_imag (lua_State *L) { lua_pushnumber(L, _LF(cimag) (luaL_checkcomplex(L,1))); return 1; } static int math_real (lua_State *L) { lua_pushnumber(L, _LF(creal) (luaL_checkcomplex(L,1))); return 1; } static int math_conj (lua_State *L) { lua_pushcomplex(L, _LF(conj) (luaL_checkcomplex(L,1))); return 1; } static int math_proj (lua_State *L) { lua_pushcomplex(L, _LF(cproj) (luaL_checkcomplex(L,1))); return 1; } #endif static const luaL_Reg mathlib[] = { {"abs", math_abs}, {"acos", math_acos}, {"asin", math_asin}, {"atan2", math_atan2}, {"atan", math_atan}, {"ceil", math_ceil}, {"cosh", math_cosh}, {"cos", math_cos}, {"deg", math_deg}, {"exp", math_exp}, {"floor", math_floor}, {"fmod", math_fmod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"log10", math_log10}, {"log", math_log}, {"max", math_max}, {"min", math_min}, {"modf", math_modf}, {"pow", math_pow}, {"rad", math_rad}, {"random", math_random}, {"randomseed", math_randomseed}, {"sinh", math_sinh}, {"sin", math_sin}, {"sqrt", math_sqrt}, {"tanh", math_tanh}, {"tan", math_tan}, #if __STDC_VERSION__ >= 199901L {"acosh", math_acosh}, {"asinh", math_asinh}, {"atanh", math_atanh}, #endif #ifdef LNUM_COMPLEX {"arg", math_arg}, {"imag", math_imag}, {"real", math_real}, {"conj", math_conj}, {"proj", math_proj}, #endif {NULL, NULL} }; /* ** Open math library */ LUALIB_API int luaopen_math (lua_State *L) { luaL_register(L, LUA_MATHLIBNAME, mathlib); lua_pushnumber(L, PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, HUGE); lua_setfield(L, -2, "huge"); lua_pushinteger(L, LUA_INTEGER_MAX ); lua_setfield(L, -2, "hugeint"); #if defined(LUA_COMPAT_MOD) lua_getfield(L, -1, "fmod"); lua_setfield(L, -2, "mod"); #endif return 1; }