#This file is adapted from http://www.scons.org/wiki/SconstructMultiple import glob #get all the build variables we need Import('env', 'project', 'mymode', 'debugcflags', 'releasecflags') localenv = env.Copy() buildroot = '../' + mymode #holds the root of the build directory tree builddir = buildroot + '/' + project #holds the build directory for this project targetpath = builddir + '/' + 'csstidy' #holds the path to the executable in the build directory #append the user's additional compile flags #assume debugcflags and releasecflags are defined if mymode == 'debug': localenv.Append(CCFLAGS=debugcflags) else: localenv.Append(CCFLAGS=releasecflags) #specify the build directory localenv.BuildDir(builddir, ".", duplicate=0) #Figure out all the source files srclst = map(lambda x: builddir + '/' + x, glob.glob('*.cpp')) #If running win32 get special version information from the .rc if localenv['PLATFORM'] == 'win32': resource = localenv.RES('win32_resource.rc') srclst.append(resource) localenv.Program(targetpath, source=srclst)