/* * base64 - libubox base64 functions * * Copyright (C) 2015 Felix Fietkau * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* $OpenBSD: base64.c,v 1.7 2013/12/31 02:32:56 tedu Exp $ */ /* * Copyright (c) 1996 by Internet Software Consortium. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND INTERNET SOFTWARE CONSORTIUM DISCLAIMS * ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL INTERNET SOFTWARE * CONSORTIUM BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /* * Portions Copyright (c) 1995 by International Business Machines, Inc. * * International Business Machines, Inc. (hereinafter called IBM) grants * permission under its copyrights to use, copy, modify, and distribute this * Software with or without fee, provided that the above copyright notice and * all paragraphs of this notice appear in all copies, and that the name of IBM * not be used in connection with the marketing of any product incorporating * the Software or modifications thereof, without specific, written prior * permission. * * To the extent it has a right to do so, IBM grants an immunity from suit * under its patents, if any, for the use, sale or manufacture of products to * the extent that such products are used for performing Domain Name System * dynamic updates in TCP/IP networks by means of the Software. No immunity is * granted for any product per se or for any other function of any product. * * THE SOFTWARE IS PROVIDED "AS IS", AND IBM DISCLAIMS ALL WARRANTIES, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL, * DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE, EVEN * IF IBM IS APPRISED OF THE POSSIBILITY OF SUCH DAMAGES. */ #include #include #include #include #include #include "base64.h" static const char Base64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; static const char Pad64 = '='; /* (From RFC1521 and draft-ietf-dnssec-secext-03.txt) The following encoding technique is taken from RFC 1521 by Borenstein and Freed. It is reproduced here in a slightly edited form for convenience. A 65-character subset of US-ASCII is used, enabling 6 bits to be represented per printable character. (The extra 65th character, "=", is used to signify a special processing function.) The encoding process represents 24-bit groups of input bits as output strings of 4 encoded characters. Proceeding from left to right, a 24-bit input group is formed by concatenating 3 8-bit input groups. These 24 bits are then treated as 4 concatenated 6-bit groups, each of which is translated into a single digit in the base64 alphabet. Each 6-bit group is used as an index into an array of 64 printable characters. The character referenced by the index is placed in the output string. Table 1: The Base64 Alphabet Value Encoding Value Encoding Value Encoding Value Encoding 0 A 17 R 34 i 51 z 1 B 18 S 35 j 52 0 2 C 19 T 36 k 53 1 3 D 20 U 37 l 54 2 4 E 21 V 38 m 55 3 5 F 22 W 39 n 56 4 6 G 23 X 40 o 57 5 7 H 24 Y 41 p 58 6 8 I 25 Z 42 q 59 7 9 J 26 a 43 r 60 8 10 K 27 b 44 s 61 9 11 L 28 c 45 t 62 + 12 M 29 d 46 u 63 / 13 N 30 e 47 v 14 O 31 f 48 w (pad) = 15 P 32 g 49 x 16 Q 33 h 50 y Special processing is performed if fewer than 24 bits are available at the end of the data being encoded. A full encoding quantum is always completed at the end of a quantity. When fewer than 24 input bits are available in an input group, zero bits are added (on the right) to form an integral number of 6-bit groups. Padding at the end of the data is performed using the '=' character. Since all base64 input is an integral number of octets, only the ------------------------------------------------- following cases can arise: (1) the final quantum of encoding input is an integral multiple of 24 bits; here, the final unit of encoded output will be an integral multiple of 4 characters with no "=" padding, (2) the final quantum of encoding input is exactly 8 bits; here, the final unit of encoded output will be two characters followed by two "=" padding characters, or (3) the final quantum of encoding input is exactly 16 bits; here, the final unit of encoded output will be three characters followed by one "=" padding character. */ int b64_encode(const void *_src, size_t srclength, void *dest, size_t targsize) { const unsigned char *src = _src; char *target = dest; size_t datalength = 0; u_char input[3]; u_char output[4]; int i; while (2 < srclength) { input[0] = *src++; input[1] = *src++; input[2] = *src++; srclength -= 3; output[0] = input[0] >> 2; output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4); output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6); output[3] = input[2] & 0x3f; if (datalength + 4 > targsize) return (-1); target[datalength++] = Base64[output[0]]; target[datalength++] = Base64[output[1]]; target[datalength++] = Base64[output[2]]; target[datalength++] = Base64[output[3]]; } /* Now we worry about padding. */ if (0 != srclength) { /* Get what's left. */ input[0] = input[1] = input[2] = '\0'; for (i = 0; i < srclength; i++) input[i] = *src++; output[0] = input[0] >> 2; output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4); output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6); if (datalength + 4 > targsize) return (-1); target[datalength++] = Base64[output[0]]; target[datalength++] = Base64[output[1]]; if (srclength == 1) target[datalength++] = Pad64; else target[datalength++] = Base64[output[2]]; target[datalength++] = Pad64; } if (datalength >= targsize) return (-1); target[datalength] = '\0'; /* Returned value doesn't count \0. */ return (datalength); } /* skips all whitespace anywhere. converts characters, four at a time, starting at (or after) src from base - 64 numbers into three 8 bit bytes in the target area. it returns the number of data bytes stored at the target, or -1 on error. */ int b64_decode(const void *_src, void *dest, size_t targsize) { const char *src = _src; unsigned char *target = dest; int tarindex, state, ch; u_char nextbyte; char *pos; state = 0; tarindex = 0; while ((ch = (unsigned char)*src++) != '\0') { if (isspace(ch)) /* Skip whitespace anywhere. */ continue; if (ch == Pad64) break; pos = strchr(Base64, ch); if (pos == 0) /* A non-base64 character. */ return (-1); switch (state) { case 0: if (target) { if (tarindex >= targsize) return (-1); target[tarindex] = (pos - Base64) << 2; } state = 1; break; case 1: if (target) { if (tarindex >= targsize) return (-1); target[tarindex] |= (pos - Base64) >> 4; nextbyte = ((pos - Base64) & 0x0f) << 4; if (tarindex + 1 < targsize) target[tarindex+1] = nextbyte; else if (nextbyte) return (-1); } tarindex++; state = 2; break; case 2: if (target) { if (tarindex >= targsize) return (-1); target[tarindex] |= (pos - Base64) >> 2; nextbyte = ((pos - Base64) & 0x03) << 6; if (tarindex + 1 < targsize) target[tarindex+1] = nextbyte; else if (nextbyte) return (-1); } tarindex++; state = 3; break; case 3: if (target) { if (tarindex >= targsize) return (-1); target[tarindex] |= (pos - Base64); } tarindex++; state = 0; break; } } /* * We are done decoding Base-64 chars. Let's see if we ended * on a byte boundary, and/or with erroneous trailing characters. */ if (ch == Pad64) { /* We got a pad char. */ ch = (unsigned char)*src++; /* Skip it, get next. */ switch (state) { case 0: /* Invalid = in first position */ case 1: /* Invalid = in second position */ return (-1); case 2: /* Valid, means one byte of info */ /* Skip any number of spaces. */ for (; ch != '\0'; ch = (unsigned char)*src++) if (!isspace(ch)) break; /* Make sure there is another trailing = sign. */ if (ch != Pad64) return (-1); ch = (unsigned char)*src++; /* Skip the = */ /* Fall through to "single trailing =" case. */ /* FALLTHROUGH */ case 3: /* Valid, means two bytes of info */ /* * We know this char is an =. Is there anything but * whitespace after it? */ for (; ch != '\0'; ch = (unsigned char)*src++) if (!isspace(ch)) return (-1); /* * Now make sure for cases 2 and 3 that the "extra" * bits that slopped past the last full byte were * zeros. If we don't check them, they become a * subliminal channel. */ if (target && tarindex < targsize && target[tarindex] != 0) return (-1); } } else { /* * We ended by seeing the end of the string. Make sure we * have no partial bytes lying around. */ if (state != 0) return (-1); } /* Null-terminate if we have room left */ if (tarindex < targsize) target[tarindex] = 0; return (tarindex); }