/* Test of ordered set data type implementation. Copyright (C) 2006-2016 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "gl_avltree_oset.h" #include #include #include "gl_array_oset.h" #include "macros.h" extern void gl_avltree_oset_check_invariants (gl_oset_t set); static const char *objects[30] = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "<", ">", "[", "]" }; #define RANDOM(n) (rand () % (n)) #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))] static void check_equals (gl_oset_t set1, gl_oset_t set2) { size_t n = gl_oset_size (set1); gl_oset_iterator_t iter1, iter2; const void *elt1; const void *elt2; size_t i; iter1 = gl_oset_iterator (set1); iter2 = gl_oset_iterator (set2); for (i = 0; i < n; i++) { ASSERT (gl_oset_iterator_next (&iter1, &elt1)); ASSERT (gl_oset_iterator_next (&iter2, &elt2)); ASSERT (elt1 == elt2); } ASSERT (!gl_oset_iterator_next (&iter1, &elt1)); ASSERT (!gl_oset_iterator_next (&iter2, &elt2)); gl_oset_iterator_free (&iter1); gl_oset_iterator_free (&iter2); } static void check_all (gl_oset_t set1, gl_oset_t set2) { gl_avltree_oset_check_invariants (set2); check_equals (set1, set2); } int main (int argc, char *argv[]) { gl_oset_t set1, set2; /* Allow the user to provide a non-default random seed on the command line. */ if (argc > 1) srand (atoi (argv[1])); { size_t initial_size = RANDOM (20); size_t i; unsigned int repeat; /* Create set1. */ set1 = gl_oset_nx_create_empty (GL_ARRAY_OSET, (gl_setelement_compar_fn) strcmp, NULL); ASSERT (set1 != NULL); /* Create set2. */ set2 = gl_oset_nx_create_empty (GL_AVLTREE_OSET, (gl_setelement_compar_fn) strcmp, NULL); ASSERT (set2 != NULL); check_all (set1, set2); /* Initialize them. */ for (i = 0; i < initial_size; i++) { const char *obj = RANDOM_OBJECT (); ASSERT (gl_oset_nx_add (set1, obj) == gl_oset_nx_add (set2, obj)); check_all (set1, set2); } for (repeat = 0; repeat < 100000; repeat++) { unsigned int operation = RANDOM (3); switch (operation) { case 0: { const char *obj = RANDOM_OBJECT (); ASSERT (gl_oset_search (set1, obj) == gl_oset_search (set2, obj)); } break; case 1: { const char *obj = RANDOM_OBJECT (); ASSERT (gl_oset_nx_add (set1, obj) == gl_oset_nx_add (set2, obj)); } break; case 2: { const char *obj = RANDOM_OBJECT (); ASSERT (gl_oset_remove (set1, obj) == gl_oset_remove (set2, obj)); } break; } check_all (set1, set2); } gl_oset_free (set1); gl_oset_free (set2); } return 0; }