// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package ioutil implements some I/O utility functions. package ioutil import ( "bytes" "io" "os" "sort" "sync" ) // readAll reads from r until an error or EOF and returns the data it read // from the internal buffer allocated with a specified capacity. func readAll(r io.Reader, capacity int64) (b []byte, err error) { buf := bytes.NewBuffer(make([]byte, 0, capacity)) // If the buffer overflows, we will get bytes.ErrTooLarge. // Return that as an error. Any other panic remains. defer func() { e := recover() if e == nil { return } if panicErr, ok := e.(error); ok && panicErr == bytes.ErrTooLarge { err = panicErr } else { panic(e) } }() _, err = buf.ReadFrom(r) return buf.Bytes(), err } // ReadAll reads from r until an error or EOF and returns the data it read. // A successful call returns err == nil, not err == EOF. Because ReadAll is // defined to read from src until EOF, it does not treat an EOF from Read // as an error to be reported. func ReadAll(r io.Reader) ([]byte, error) { return readAll(r, bytes.MinRead) } // ReadFile reads the file named by filename and returns the contents. // A successful call returns err == nil, not err == EOF. Because ReadFile // reads the whole file, it does not treat an EOF from Read as an error // to be reported. func ReadFile(filename string) ([]byte, error) { f, err := os.Open(filename) if err != nil { return nil, err } defer f.Close() // It's a good but not certain bet that FileInfo will tell us exactly how much to // read, so let's try it but be prepared for the answer to be wrong. var n int64 if fi, err := f.Stat(); err == nil { // Don't preallocate a huge buffer, just in case. if size := fi.Size(); size < 1e9 { n = size } } // As initial capacity for readAll, use n + a little extra in case Size is zero, // and to avoid another allocation after Read has filled the buffer. The readAll // call will read into its allocated internal buffer cheaply. If the size was // wrong, we'll either waste some space off the end or reallocate as needed, but // in the overwhelmingly common case we'll get it just right. return readAll(f, n+bytes.MinRead) } // WriteFile writes data to a file named by filename. // If the file does not exist, WriteFile creates it with permissions perm; // otherwise WriteFile truncates it before writing. func WriteFile(filename string, data []byte, perm os.FileMode) error { f, err := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, perm) if err != nil { return err } n, err := f.Write(data) if err == nil && n < len(data) { err = io.ErrShortWrite } if err1 := f.Close(); err == nil { err = err1 } return err } // ReadDir reads the directory named by dirname and returns // a list of directory entries sorted by filename. func ReadDir(dirname string) ([]os.FileInfo, error) { f, err := os.Open(dirname) if err != nil { return nil, err } list, err := f.Readdir(-1) f.Close() if err != nil { return nil, err } sort.Slice(list, func(i, j int) bool { return list[i].Name() < list[j].Name() }) return list, nil } type nopCloser struct { io.Reader } func (nopCloser) Close() error { return nil } // NopCloser returns a ReadCloser with a no-op Close method wrapping // the provided Reader r. func NopCloser(r io.Reader) io.ReadCloser { return nopCloser{r} } type devNull int // devNull implements ReaderFrom as an optimization so io.Copy to // ioutil.Discard can avoid doing unnecessary work. var _ io.ReaderFrom = devNull(0) func (devNull) Write(p []byte) (int, error) { return len(p), nil } func (devNull) WriteString(s string) (int, error) { return len(s), nil } var blackHolePool = sync.Pool{ New: func() interface{} { b := make([]byte, 8192) return &b }, } func (devNull) ReadFrom(r io.Reader) (n int64, err error) { bufp := blackHolePool.Get().(*[]byte) readSize := 0 for { readSize, err = r.Read(*bufp) n += int64(readSize) if err != nil { blackHolePool.Put(bufp) if err == io.EOF { return n, nil } return } } } // Discard is an io.Writer on which all Write calls succeed // without doing anything. var Discard io.Writer = devNull(0)