// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Implementation of Server package httptest import ( "bytes" "crypto/tls" "flag" "fmt" "log" "net" "net/http" "net/http/internal" "os" "sync" "time" ) // A Server is an HTTP server listening on a system-chosen port on the // local loopback interface, for use in end-to-end HTTP tests. type Server struct { URL string // base URL of form http://ipaddr:port with no trailing slash Listener net.Listener // TLS is the optional TLS configuration, populated with a new config // after TLS is started. If set on an unstarted server before StartTLS // is called, existing fields are copied into the new config. TLS *tls.Config // Config may be changed after calling NewUnstartedServer and // before Start or StartTLS. Config *http.Server // wg counts the number of outstanding HTTP requests on this server. // Close blocks until all requests are finished. wg sync.WaitGroup mu sync.Mutex // guards closed and conns closed bool conns map[net.Conn]http.ConnState // except terminal states } func newLocalListener() net.Listener { if *serve != "" { l, err := net.Listen("tcp", *serve) if err != nil { panic(fmt.Sprintf("httptest: failed to listen on %v: %v", *serve, err)) } return l } l, err := net.Listen("tcp", "127.0.0.1:0") if err != nil { if l, err = net.Listen("tcp6", "[::1]:0"); err != nil { panic(fmt.Sprintf("httptest: failed to listen on a port: %v", err)) } } return l } // When debugging a particular http server-based test, // this flag lets you run // go test -run=BrokenTest -httptest.serve=127.0.0.1:8000 // to start the broken server so you can interact with it manually. var serve = flag.String("httptest.serve", "", "if non-empty, httptest.NewServer serves on this address and blocks") // NewServer starts and returns a new Server. // The caller should call Close when finished, to shut it down. func NewServer(handler http.Handler) *Server { ts := NewUnstartedServer(handler) ts.Start() return ts } // NewUnstartedServer returns a new Server but doesn't start it. // // After changing its configuration, the caller should call Start or // StartTLS. // // The caller should call Close when finished, to shut it down. func NewUnstartedServer(handler http.Handler) *Server { return &Server{ Listener: newLocalListener(), Config: &http.Server{Handler: handler}, } } // Start starts a server from NewUnstartedServer. func (s *Server) Start() { if s.URL != "" { panic("Server already started") } s.URL = "http://" + s.Listener.Addr().String() s.wrap() s.goServe() if *serve != "" { fmt.Fprintln(os.Stderr, "httptest: serving on", s.URL) select {} } } // StartTLS starts TLS on a server from NewUnstartedServer. func (s *Server) StartTLS() { if s.URL != "" { panic("Server already started") } cert, err := tls.X509KeyPair(internal.LocalhostCert, internal.LocalhostKey) if err != nil { panic(fmt.Sprintf("httptest: NewTLSServer: %v", err)) } existingConfig := s.TLS if existingConfig != nil { s.TLS = existingConfig.Clone() } else { s.TLS = new(tls.Config) } if s.TLS.NextProtos == nil { s.TLS.NextProtos = []string{"http/1.1"} } if len(s.TLS.Certificates) == 0 { s.TLS.Certificates = []tls.Certificate{cert} } s.Listener = tls.NewListener(s.Listener, s.TLS) s.URL = "https://" + s.Listener.Addr().String() s.wrap() s.goServe() } // NewTLSServer starts and returns a new Server using TLS. // The caller should call Close when finished, to shut it down. func NewTLSServer(handler http.Handler) *Server { ts := NewUnstartedServer(handler) ts.StartTLS() return ts } type closeIdleTransport interface { CloseIdleConnections() } // Close shuts down the server and blocks until all outstanding // requests on this server have completed. func (s *Server) Close() { s.mu.Lock() if !s.closed { s.closed = true s.Listener.Close() s.Config.SetKeepAlivesEnabled(false) for c, st := range s.conns { // Force-close any idle connections (those between // requests) and new connections (those which connected // but never sent a request). StateNew connections are // super rare and have only been seen (in // previously-flaky tests) in the case of // socket-late-binding races from the http Client // dialing this server and then getting an idle // connection before the dial completed. There is thus // a connected connection in StateNew with no // associated Request. We only close StateIdle and // StateNew because they're not doing anything. It's // possible StateNew is about to do something in a few // milliseconds, but a previous CL to check again in a // few milliseconds wasn't liked (early versions of // https://golang.org/cl/15151) so now we just // forcefully close StateNew. The docs for Server.Close say // we wait for "outstanding requests", so we don't close things // in StateActive. if st == http.StateIdle || st == http.StateNew { s.closeConn(c) } } // If this server doesn't shut down in 20 seconds, tell the user why. t := time.AfterFunc(20*time.Second, s.logCloseHangDebugInfo) defer t.Stop() } s.mu.Unlock() // Not part of httptest.Server's correctness, but assume most // users of httptest.Server will be using the standard // transport, so help them out and close any idle connections for them. if t, ok := http.DefaultTransport.(closeIdleTransport); ok { t.CloseIdleConnections() } s.wg.Wait() } func (s *Server) logCloseHangDebugInfo() { s.mu.Lock() defer s.mu.Unlock() var buf bytes.Buffer buf.WriteString("httptest.Server blocked in Close after 5 seconds, waiting for connections:\n") for c, st := range s.conns { fmt.Fprintf(&buf, " %T %p %v in state %v\n", c, c, c.RemoteAddr(), st) } log.Print(buf.String()) } // CloseClientConnections closes any open HTTP connections to the test Server. func (s *Server) CloseClientConnections() { s.mu.Lock() nconn := len(s.conns) ch := make(chan struct{}, nconn) for c := range s.conns { s.closeConnChan(c, ch) } s.mu.Unlock() // Wait for outstanding closes to finish. // // Out of paranoia for making a late change in Go 1.6, we // bound how long this can wait, since golang.org/issue/14291 // isn't fully understood yet. At least this should only be used // in tests. timer := time.NewTimer(5 * time.Second) defer timer.Stop() for i := 0; i < nconn; i++ { select { case <-ch: case <-timer.C: // Too slow. Give up. return } } } func (s *Server) goServe() { s.wg.Add(1) go func() { defer s.wg.Done() s.Config.Serve(s.Listener) }() } // wrap installs the connection state-tracking hook to know which // connections are idle. func (s *Server) wrap() { oldHook := s.Config.ConnState s.Config.ConnState = func(c net.Conn, cs http.ConnState) { s.mu.Lock() defer s.mu.Unlock() switch cs { case http.StateNew: s.wg.Add(1) if _, exists := s.conns[c]; exists { panic("invalid state transition") } if s.conns == nil { s.conns = make(map[net.Conn]http.ConnState) } s.conns[c] = cs if s.closed { // Probably just a socket-late-binding dial from // the default transport that lost the race (and // thus this connection is now idle and will // never be used). s.closeConn(c) } case http.StateActive: if oldState, ok := s.conns[c]; ok { if oldState != http.StateNew && oldState != http.StateIdle { panic("invalid state transition") } s.conns[c] = cs } case http.StateIdle: if oldState, ok := s.conns[c]; ok { if oldState != http.StateActive { panic("invalid state transition") } s.conns[c] = cs } if s.closed { s.closeConn(c) } case http.StateHijacked, http.StateClosed: s.forgetConn(c) } if oldHook != nil { oldHook(c, cs) } } } // closeConn closes c. // s.mu must be held. func (s *Server) closeConn(c net.Conn) { s.closeConnChan(c, nil) } // closeConnChan is like closeConn, but takes an optional channel to receive a value // when the goroutine closing c is done. func (s *Server) closeConnChan(c net.Conn, done chan<- struct{}) { c.Close() if done != nil { done <- struct{}{} } } // forgetConn removes c from the set of tracked conns and decrements it from the // waitgroup, unless it was previously removed. // s.mu must be held. func (s *Server) forgetConn(c net.Conn) { if _, ok := s.conns[c]; ok { delete(s.conns, c) s.wg.Done() } }