// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package regexp import ( "bytes" "regexp/syntax" "sort" "unicode" ) // "One-pass" regexp execution. // Some regexps can be analyzed to determine that they never need // backtracking: they are guaranteed to run in one pass over the string // without bothering to save all the usual NFA state. // Detect those and execute them more quickly. // A onePassProg is a compiled one-pass regular expression program. // It is the same as syntax.Prog except for the use of onePassInst. type onePassProg struct { Inst []onePassInst Start int // index of start instruction NumCap int // number of InstCapture insts in re } // A onePassInst is a single instruction in a one-pass regular expression program. // It is the same as syntax.Inst except for the new 'Next' field. type onePassInst struct { syntax.Inst Next []uint32 } // OnePassPrefix returns a literal string that all matches for the // regexp must start with. Complete is true if the prefix // is the entire match. Pc is the index of the last rune instruction // in the string. The OnePassPrefix skips over the mandatory // EmptyBeginText func onePassPrefix(p *syntax.Prog) (prefix string, complete bool, pc uint32) { i := &p.Inst[p.Start] if i.Op != syntax.InstEmptyWidth || (syntax.EmptyOp(i.Arg))&syntax.EmptyBeginText == 0 { return "", i.Op == syntax.InstMatch, uint32(p.Start) } pc = i.Out i = &p.Inst[pc] for i.Op == syntax.InstNop { pc = i.Out i = &p.Inst[pc] } // Avoid allocation of buffer if prefix is empty. if iop(i) != syntax.InstRune || len(i.Rune) != 1 { return "", i.Op == syntax.InstMatch, uint32(p.Start) } // Have prefix; gather characters. var buf bytes.Buffer for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 { buf.WriteRune(i.Rune[0]) pc, i = i.Out, &p.Inst[i.Out] } if i.Op == syntax.InstEmptyWidth && syntax.EmptyOp(i.Arg)&syntax.EmptyEndText != 0 && p.Inst[i.Out].Op == syntax.InstMatch { complete = true } return buf.String(), complete, pc } // OnePassNext selects the next actionable state of the prog, based on the input character. // It should only be called when i.Op == InstAlt or InstAltMatch, and from the one-pass machine. // One of the alternates may ultimately lead without input to end of line. If the instruction // is InstAltMatch the path to the InstMatch is in i.Out, the normal node in i.Next. func onePassNext(i *onePassInst, r rune) uint32 { next := i.MatchRunePos(r) if next >= 0 { return i.Next[next] } if i.Op == syntax.InstAltMatch { return i.Out } return 0 } func iop(i *syntax.Inst) syntax.InstOp { op := i.Op switch op { case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: op = syntax.InstRune } return op } // Sparse Array implementation is used as a queueOnePass. type queueOnePass struct { sparse []uint32 dense []uint32 size, nextIndex uint32 } func (q *queueOnePass) empty() bool { return q.nextIndex >= q.size } func (q *queueOnePass) next() (n uint32) { n = q.dense[q.nextIndex] q.nextIndex++ return } func (q *queueOnePass) clear() { q.size = 0 q.nextIndex = 0 } func (q *queueOnePass) contains(u uint32) bool { if u >= uint32(len(q.sparse)) { return false } return q.sparse[u] < q.size && q.dense[q.sparse[u]] == u } func (q *queueOnePass) insert(u uint32) { if !q.contains(u) { q.insertNew(u) } } func (q *queueOnePass) insertNew(u uint32) { if u >= uint32(len(q.sparse)) { return } q.sparse[u] = q.size q.dense[q.size] = u q.size++ } func newQueue(size int) (q *queueOnePass) { return &queueOnePass{ sparse: make([]uint32, size), dense: make([]uint32, size), } } // mergeRuneSets merges two non-intersecting runesets, and returns the merged result, // and a NextIp array. The idea is that if a rune matches the OnePassRunes at index // i, NextIp[i/2] is the target. If the input sets intersect, an empty runeset and a // NextIp array with the single element mergeFailed is returned. // The code assumes that both inputs contain ordered and non-intersecting rune pairs. const mergeFailed = uint32(0xffffffff) var ( noRune = []rune{} noNext = []uint32{mergeFailed} ) func mergeRuneSets(leftRunes, rightRunes *[]rune, leftPC, rightPC uint32) ([]rune, []uint32) { leftLen := len(*leftRunes) rightLen := len(*rightRunes) if leftLen&0x1 != 0 || rightLen&0x1 != 0 { panic("mergeRuneSets odd length []rune") } var ( lx, rx int ) merged := make([]rune, 0) next := make([]uint32, 0) ok := true defer func() { if !ok { merged = nil next = nil } }() ix := -1 extend := func(newLow *int, newArray *[]rune, pc uint32) bool { if ix > 0 && (*newArray)[*newLow] <= merged[ix] { return false } merged = append(merged, (*newArray)[*newLow], (*newArray)[*newLow+1]) *newLow += 2 ix += 2 next = append(next, pc) return true } for lx < leftLen || rx < rightLen { switch { case rx >= rightLen: ok = extend(&lx, leftRunes, leftPC) case lx >= leftLen: ok = extend(&rx, rightRunes, rightPC) case (*rightRunes)[rx] < (*leftRunes)[lx]: ok = extend(&rx, rightRunes, rightPC) default: ok = extend(&lx, leftRunes, leftPC) } if !ok { return noRune, noNext } } return merged, next } // cleanupOnePass drops working memory, and restores certain shortcut instructions. func cleanupOnePass(prog *onePassProg, original *syntax.Prog) { for ix, instOriginal := range original.Inst { switch instOriginal.Op { case syntax.InstAlt, syntax.InstAltMatch, syntax.InstRune: case syntax.InstCapture, syntax.InstEmptyWidth, syntax.InstNop, syntax.InstMatch, syntax.InstFail: prog.Inst[ix].Next = nil case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: prog.Inst[ix].Next = nil prog.Inst[ix] = onePassInst{Inst: instOriginal} } } } // onePassCopy creates a copy of the original Prog, as we'll be modifying it func onePassCopy(prog *syntax.Prog) *onePassProg { p := &onePassProg{ Start: prog.Start, NumCap: prog.NumCap, } for _, inst := range prog.Inst { p.Inst = append(p.Inst, onePassInst{Inst: inst}) } // rewrites one or more common Prog constructs that enable some otherwise // non-onepass Progs to be onepass. A:BD (for example) means an InstAlt at // ip A, that points to ips B & C. // A:BC + B:DA => A:BC + B:CD // A:BC + B:DC => A:DC + B:DC for pc := range p.Inst { switch p.Inst[pc].Op { default: continue case syntax.InstAlt, syntax.InstAltMatch: // A:Bx + B:Ay p_A_Other := &p.Inst[pc].Out p_A_Alt := &p.Inst[pc].Arg // make sure a target is another Alt instAlt := p.Inst[*p_A_Alt] if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) { p_A_Alt, p_A_Other = p_A_Other, p_A_Alt instAlt = p.Inst[*p_A_Alt] if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) { continue } } instOther := p.Inst[*p_A_Other] // Analyzing both legs pointing to Alts is for another day if instOther.Op == syntax.InstAlt || instOther.Op == syntax.InstAltMatch { // too complicated continue } // simple empty transition loop // A:BC + B:DA => A:BC + B:DC p_B_Alt := &p.Inst[*p_A_Alt].Out p_B_Other := &p.Inst[*p_A_Alt].Arg patch := false if instAlt.Out == uint32(pc) { patch = true } else if instAlt.Arg == uint32(pc) { patch = true p_B_Alt, p_B_Other = p_B_Other, p_B_Alt } if patch { *p_B_Alt = *p_A_Other } // empty transition to common target // A:BC + B:DC => A:DC + B:DC if *p_A_Other == *p_B_Alt { *p_A_Alt = *p_B_Other } } } return p } // runeSlice exists to permit sorting the case-folded rune sets. type runeSlice []rune func (p runeSlice) Len() int { return len(p) } func (p runeSlice) Less(i, j int) bool { return p[i] < p[j] } func (p runeSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] } var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune} var anyRune = []rune{0, unicode.MaxRune} // makeOnePass creates a onepass Prog, if possible. It is possible if at any alt, // the match engine can always tell which branch to take. The routine may modify // p if it is turned into a onepass Prog. If it isn't possible for this to be a // onepass Prog, the Prog notOnePass is returned. makeOnePass is recursive // to the size of the Prog. func makeOnePass(p *onePassProg) *onePassProg { // If the machine is very long, it's not worth the time to check if we can use one pass. if len(p.Inst) >= 1000 { return notOnePass } var ( instQueue = newQueue(len(p.Inst)) visitQueue = newQueue(len(p.Inst)) check func(uint32, map[uint32]bool) bool onePassRunes = make([][]rune, len(p.Inst)) ) // check that paths from Alt instructions are unambiguous, and rebuild the new // program as a onepass program check = func(pc uint32, m map[uint32]bool) (ok bool) { ok = true inst := &p.Inst[pc] if visitQueue.contains(pc) { return } visitQueue.insert(pc) switch inst.Op { case syntax.InstAlt, syntax.InstAltMatch: ok = check(inst.Out, m) && check(inst.Arg, m) // check no-input paths to InstMatch matchOut := m[inst.Out] matchArg := m[inst.Arg] if matchOut && matchArg { ok = false break } // Match on empty goes in inst.Out if matchArg { inst.Out, inst.Arg = inst.Arg, inst.Out matchOut, matchArg = matchArg, matchOut } if matchOut { m[pc] = true inst.Op = syntax.InstAltMatch } // build a dispatch operator from the two legs of the alt. onePassRunes[pc], inst.Next = mergeRuneSets( &onePassRunes[inst.Out], &onePassRunes[inst.Arg], inst.Out, inst.Arg) if len(inst.Next) > 0 && inst.Next[0] == mergeFailed { ok = false break } case syntax.InstCapture, syntax.InstNop: ok = check(inst.Out, m) m[pc] = m[inst.Out] // pass matching runes back through these no-ops. onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...) inst.Next = []uint32{} for i := len(onePassRunes[pc]) / 2; i >= 0; i-- { inst.Next = append(inst.Next, inst.Out) } case syntax.InstEmptyWidth: ok = check(inst.Out, m) m[pc] = m[inst.Out] onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...) inst.Next = []uint32{} for i := len(onePassRunes[pc]) / 2; i >= 0; i-- { inst.Next = append(inst.Next, inst.Out) } case syntax.InstMatch, syntax.InstFail: m[pc] = inst.Op == syntax.InstMatch break case syntax.InstRune: m[pc] = false if len(inst.Next) > 0 { break } instQueue.insert(inst.Out) if len(inst.Rune) == 0 { onePassRunes[pc] = []rune{} inst.Next = []uint32{inst.Out} break } runes := make([]rune, 0) if len(inst.Rune) == 1 && syntax.Flags(inst.Arg)&syntax.FoldCase != 0 { r0 := inst.Rune[0] runes = append(runes, r0, r0) for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) { runes = append(runes, r1, r1) } sort.Sort(runeSlice(runes)) } else { runes = append(runes, inst.Rune...) } onePassRunes[pc] = runes inst.Next = []uint32{} for i := len(onePassRunes[pc]) / 2; i >= 0; i-- { inst.Next = append(inst.Next, inst.Out) } inst.Op = syntax.InstRune case syntax.InstRune1: m[pc] = false if len(inst.Next) > 0 { break } instQueue.insert(inst.Out) runes := []rune{} // expand case-folded runes if syntax.Flags(inst.Arg)&syntax.FoldCase != 0 { r0 := inst.Rune[0] runes = append(runes, r0, r0) for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) { runes = append(runes, r1, r1) } sort.Sort(runeSlice(runes)) } else { runes = append(runes, inst.Rune[0], inst.Rune[0]) } onePassRunes[pc] = runes inst.Next = []uint32{} for i := len(onePassRunes[pc]) / 2; i >= 0; i-- { inst.Next = append(inst.Next, inst.Out) } inst.Op = syntax.InstRune case syntax.InstRuneAny: m[pc] = false if len(inst.Next) > 0 { break } instQueue.insert(inst.Out) onePassRunes[pc] = append([]rune{}, anyRune...) inst.Next = []uint32{inst.Out} case syntax.InstRuneAnyNotNL: m[pc] = false if len(inst.Next) > 0 { break } instQueue.insert(inst.Out) onePassRunes[pc] = append([]rune{}, anyRuneNotNL...) inst.Next = []uint32{} for i := len(onePassRunes[pc]) / 2; i >= 0; i-- { inst.Next = append(inst.Next, inst.Out) } } return } instQueue.clear() instQueue.insert(uint32(p.Start)) m := make(map[uint32]bool, len(p.Inst)) for !instQueue.empty() { visitQueue.clear() pc := instQueue.next() if !check(pc, m) { p = notOnePass break } } if p != notOnePass { for i := range p.Inst { p.Inst[i].Rune = onePassRunes[i] } } return p } var notOnePass *onePassProg = nil // compileOnePass returns a new *syntax.Prog suitable for onePass execution if the original Prog // can be recharacterized as a one-pass regexp program, or syntax.notOnePass if the // Prog cannot be converted. For a one pass prog, the fundamental condition that must // be true is: at any InstAlt, there must be no ambiguity about what branch to take. func compileOnePass(prog *syntax.Prog) (p *onePassProg) { if prog.Start == 0 { return notOnePass } // onepass regexp is anchored if prog.Inst[prog.Start].Op != syntax.InstEmptyWidth || syntax.EmptyOp(prog.Inst[prog.Start].Arg)&syntax.EmptyBeginText != syntax.EmptyBeginText { return notOnePass } // every instruction leading to InstMatch must be EmptyEndText for _, inst := range prog.Inst { opOut := prog.Inst[inst.Out].Op switch inst.Op { default: if opOut == syntax.InstMatch { return notOnePass } case syntax.InstAlt, syntax.InstAltMatch: if opOut == syntax.InstMatch || prog.Inst[inst.Arg].Op == syntax.InstMatch { return notOnePass } case syntax.InstEmptyWidth: if opOut == syntax.InstMatch { if syntax.EmptyOp(inst.Arg)&syntax.EmptyEndText == syntax.EmptyEndText { continue } return notOnePass } } } // Creates a slightly optimized copy of the original Prog // that cleans up some Prog idioms that block valid onepass programs p = onePassCopy(prog) // checkAmbiguity on InstAlts, build onepass Prog if possible p = makeOnePass(p) if p != notOnePass { cleanupOnePass(p, prog) } return p }