// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package time import ( "sync" "syscall" ) //go:generate env ZONEINFO=$GOROOT/lib/time/zoneinfo.zip go run genzabbrs.go -output zoneinfo_abbrs_windows.go // A Location maps time instants to the zone in use at that time. // Typically, the Location represents the collection of time offsets // in use in a geographical area, such as CEST and CET for central Europe. type Location struct { name string zone []zone tx []zoneTrans // Most lookups will be for the current time. // To avoid the binary search through tx, keep a // static one-element cache that gives the correct // zone for the time when the Location was created. // if cacheStart <= t < cacheEnd, // lookup can return cacheZone. // The units for cacheStart and cacheEnd are seconds // since January 1, 1970 UTC, to match the argument // to lookup. cacheStart int64 cacheEnd int64 cacheZone *zone } // A zone represents a single time zone such as CEST or CET. type zone struct { name string // abbreviated name, "CET" offset int // seconds east of UTC isDST bool // is this zone Daylight Savings Time? } // A zoneTrans represents a single time zone transition. type zoneTrans struct { when int64 // transition time, in seconds since 1970 GMT index uint8 // the index of the zone that goes into effect at that time isstd, isutc bool // ignored - no idea what these mean } // alpha and omega are the beginning and end of time for zone // transitions. const ( alpha = -1 << 63 // math.MinInt64 omega = 1<<63 - 1 // math.MaxInt64 ) // UTC represents Universal Coordinated Time (UTC). var UTC *Location = &utcLoc // utcLoc is separate so that get can refer to &utcLoc // and ensure that it never returns a nil *Location, // even if a badly behaved client has changed UTC. var utcLoc = Location{name: "UTC"} // Local represents the system's local time zone. var Local *Location = &localLoc // localLoc is separate so that initLocal can initialize // it even if a client has changed Local. var localLoc Location var localOnce sync.Once func (l *Location) get() *Location { if l == nil { return &utcLoc } if l == &localLoc { localOnce.Do(initLocal) } return l } // String returns a descriptive name for the time zone information, // corresponding to the argument to LoadLocation. func (l *Location) String() string { return l.get().name } // FixedZone returns a Location that always uses // the given zone name and offset (seconds east of UTC). func FixedZone(name string, offset int) *Location { l := &Location{ name: name, zone: []zone{{name, offset, false}}, tx: []zoneTrans{{alpha, 0, false, false}}, cacheStart: alpha, cacheEnd: omega, } l.cacheZone = &l.zone[0] return l } // lookup returns information about the time zone in use at an // instant in time expressed as seconds since January 1, 1970 00:00:00 UTC. // // The returned information gives the name of the zone (such as "CET"), // the start and end times bracketing sec when that zone is in effect, // the offset in seconds east of UTC (such as -5*60*60), and whether // the daylight savings is being observed at that time. func (l *Location) lookup(sec int64) (name string, offset int, isDST bool, start, end int64) { l = l.get() if len(l.zone) == 0 { name = "UTC" offset = 0 isDST = false start = alpha end = omega return } if zone := l.cacheZone; zone != nil && l.cacheStart <= sec && sec < l.cacheEnd { name = zone.name offset = zone.offset isDST = zone.isDST start = l.cacheStart end = l.cacheEnd return } if len(l.tx) == 0 || sec < l.tx[0].when { zone := &l.zone[l.lookupFirstZone()] name = zone.name offset = zone.offset isDST = zone.isDST start = alpha if len(l.tx) > 0 { end = l.tx[0].when } else { end = omega } return } // Binary search for entry with largest time <= sec. // Not using sort.Search to avoid dependencies. tx := l.tx end = omega lo := 0 hi := len(tx) for hi-lo > 1 { m := lo + (hi-lo)/2 lim := tx[m].when if sec < lim { end = lim hi = m } else { lo = m } } zone := &l.zone[tx[lo].index] name = zone.name offset = zone.offset isDST = zone.isDST start = tx[lo].when // end = maintained during the search return } // lookupFirstZone returns the index of the time zone to use for times // before the first transition time, or when there are no transition // times. // // The reference implementation in localtime.c from // http://www.iana.org/time-zones/repository/releases/tzcode2013g.tar.gz // implements the following algorithm for these cases: // 1) If the first zone is unused by the transitions, use it. // 2) Otherwise, if there are transition times, and the first // transition is to a zone in daylight time, find the first // non-daylight-time zone before and closest to the first transition // zone. // 3) Otherwise, use the first zone that is not daylight time, if // there is one. // 4) Otherwise, use the first zone. func (l *Location) lookupFirstZone() int { // Case 1. if !l.firstZoneUsed() { return 0 } // Case 2. if len(l.tx) > 0 && l.zone[l.tx[0].index].isDST { for zi := int(l.tx[0].index) - 1; zi >= 0; zi-- { if !l.zone[zi].isDST { return zi } } } // Case 3. for zi := range l.zone { if !l.zone[zi].isDST { return zi } } // Case 4. return 0 } // firstZoneUsed returns whether the first zone is used by some // transition. func (l *Location) firstZoneUsed() bool { for _, tx := range l.tx { if tx.index == 0 { return true } } return false } // lookupName returns information about the time zone with // the given name (such as "EST") at the given pseudo-Unix time // (what the given time of day would be in UTC). func (l *Location) lookupName(name string, unix int64) (offset int, isDST bool, ok bool) { l = l.get() // First try for a zone with the right name that was actually // in effect at the given time. (In Sydney, Australia, both standard // and daylight-savings time are abbreviated "EST". Using the // offset helps us pick the right one for the given time. // It's not perfect: during the backward transition we might pick // either one.) for i := range l.zone { zone := &l.zone[i] if zone.name == name { nam, offset, isDST, _, _ := l.lookup(unix - int64(zone.offset)) if nam == zone.name { return offset, isDST, true } } } // Otherwise fall back to an ordinary name match. for i := range l.zone { zone := &l.zone[i] if zone.name == name { return zone.offset, zone.isDST, true } } // Otherwise, give up. return } // NOTE(rsc): Eventually we will need to accept the POSIX TZ environment // syntax too, but I don't feel like implementing it today. var zoneinfo, _ = syscall.Getenv("ZONEINFO") // LoadLocation returns the Location with the given name. // // If the name is "" or "UTC", LoadLocation returns UTC. // If the name is "Local", LoadLocation returns Local. // // Otherwise, the name is taken to be a location name corresponding to a file // in the IANA Time Zone database, such as "America/New_York". // // The time zone database needed by LoadLocation may not be // present on all systems, especially non-Unix systems. // LoadLocation looks in the directory or uncompressed zip file // named by the ZONEINFO environment variable, if any, then looks in // known installation locations on Unix systems, // and finally looks in $GOROOT/lib/time/zoneinfo.zip. func LoadLocation(name string) (*Location, error) { if name == "" || name == "UTC" { return UTC, nil } if name == "Local" { return Local, nil } if zoneinfo != "" { if z, err := loadZoneFile(zoneinfo, name); err == nil { z.name = name return z, nil } } return loadLocation(name) }