set(HAIKU 1) set(UNIX 1) set(CMAKE_DL_LIBS "") set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC") set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared") set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,") set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":") set(CMAKE_SHARED_LIBRARY_RPATH_ORIGIN_TOKEN "\$ORIGIN") set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,") set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,") set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic") # Determine, if the C or C++ compiler is configured for a secondary # architecture. If so, that will change the search paths we set below. We check # whether the compiler's library search paths contain a # "/boot/system/develop/lib//", which we assume to be the secondary # architecture specific subdirectory and extract the name of the architecture # accordingly. # First of all, find a C or C++ compiler we can run. The "arg1" is necessary # here for compilers such as "distcc gcc-x86" or "ccache gcc-x86" # TODO See CMakeDetermineCompilerId.cmake for some more things we may want to do. if(CMAKE_C_COMPILER) set(__HAIKU_COMPILER ${CMAKE_C_COMPILER}) string (STRIP "${CMAKE_C_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS) else() set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER}) string (STRIP "${CMAKE_CXX_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS) endif() execute_process( COMMAND ${__HAIKU_COMPILER} ${__HAIKU_COMPILER_FLAGS} -print-search-dirs OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS RESULT_VARIABLE _HAIKU_SEARCH_DIRS_FOUND OUTPUT_STRIP_TRAILING_WHITESPACE) string(REGEX MATCH "libraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/?(:?\n+)" _dummy "${_HAIKU_SEARCH_DIRS}\n") set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}") if(NOT CMAKE_HAIKU_SECONDARY_ARCH) set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "") unset(CMAKE_HAIKU_SECONDARY_ARCH) else() set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}") # Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search # the libraries in the correct subdirectory first. It still isn't completely # correct, since the parent directories shouldn't be searched at all. The # primary architecture library might still be found, if there isn't one # installed for the secondary architecture or it is installed in a less # specific location. set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) endif() list(APPEND CMAKE_SYSTEM_PREFIX_PATH /boot/system/non-packaged /boot/system ) LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES /boot/system/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} /boot/system/develop/headers/os /boot/system/develop/headers/os/app /boot/system/develop/headers/os/device /boot/system/develop/headers/os/drivers /boot/system/develop/headers/os/game /boot/system/develop/headers/os/interface /boot/system/develop/headers/os/kernel /boot/system/develop/headers/os/locale /boot/system/develop/headers/os/mail /boot/system/develop/headers/os/media /boot/system/develop/headers/os/midi /boot/system/develop/headers/os/midi2 /boot/system/develop/headers/os/net /boot/system/develop/headers/os/opengl /boot/system/develop/headers/os/storage /boot/system/develop/headers/os/support /boot/system/develop/headers/os/translation /boot/system/develop/headers/os/add-ons/graphics /boot/system/develop/headers/os/add-ons/input_server /boot/system/develop/headers/os/add-ons/screen_saver /boot/system/develop/headers/os/add-ons/tracker /boot/system/develop/headers/os/be_apps/Deskbar /boot/system/develop/headers/os/be_apps/NetPositive /boot/system/develop/headers/os/be_apps/Tracker /boot/system/develop/headers/3rdparty /boot/system/develop/headers/bsd /boot/system/develop/headers/glibc /boot/system/develop/headers/gnu /boot/system/develop/headers/posix /boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} ) IF (CMAKE_HAIKU_SECONDARY_ARCH) LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES /boot/system/develop/headers ) ENDIF (CMAKE_HAIKU_SECONDARY_ARCH) LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES} ) LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}) LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES}) LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES /boot/system/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} /boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} ) LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES} ) LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}) if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) set(CMAKE_INSTALL_PREFIX "/boot/system" CACHE PATH "Install path prefix, prepended onto install directories." FORCE) endif()