/* Abstract sequential list data type. -*- coding: utf-8 -*- Copyright (C) 2006-2021 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _GL_LIST_H #define _GL_LIST_H #include #include #ifndef _GL_INLINE_HEADER_BEGIN #error "Please include config.h first." #endif _GL_INLINE_HEADER_BEGIN #ifndef GL_LIST_INLINE # define GL_LIST_INLINE _GL_INLINE #endif #ifdef __cplusplus extern "C" { #endif /* gl_list is an abstract list data type. It can contain any number of objects ('void *' or 'const void *' pointers) in any given order. Duplicates are allowed, but can optionally be forbidden. There are several implementations of this list datatype, optimized for different operations or for memory. You can start using the simplest list implementation, GL_ARRAY_LIST, and switch to a different implementation later, when you realize which operations are performed the most frequently. The API of the different implementations is exactly the same; when switching to a different implementation, you only have to change the gl_list_create call. The implementations are: GL_ARRAY_LIST a growable array GL_CARRAY_LIST a growable circular array GL_LINKED_LIST a linked list GL_AVLTREE_LIST a binary tree (AVL tree) GL_RBTREE_LIST a binary tree (red-black tree) GL_LINKEDHASH_LIST a hash table with a linked list GL_AVLTREEHASH_LIST a hash table with a binary tree (AVL tree) GL_RBTREEHASH_LIST a hash table with a binary tree (red-black tree) The memory consumption is asymptotically the same: O(1) for every object in the list. When looking more closely at the average memory consumed for an object, GL_ARRAY_LIST is the most compact representation, and GL_LINKEDHASH_LIST and GL_TREEHASH_LIST need more memory. The guaranteed average performance of the operations is, for a list of n elements: Operation ARRAY LINKED TREE LINKEDHASH TREEHASH CARRAY with|without with|without duplicates duplicates gl_list_size O(1) O(1) O(1) O(1) O(1) gl_list_node_value O(1) O(1) O(1) O(1) O(1) gl_list_node_set_value O(1) O(1) O(1) O(1) O((log n)²)/O(1) gl_list_next_node O(1) O(1) O(log n) O(1) O(log n) gl_list_previous_node O(1) O(1) O(log n) O(1) O(log n) gl_list_first_node O(1) O(1) O(log n) O(1) O(log n) gl_list_last_node O(1) O(1) O(log n) O(1) O(log n) gl_list_get_at O(1) O(n) O(log n) O(n) O(log n) gl_list_get_first O(1) O(1) O(log n) O(1) O(log n) gl_list_get_last O(1) O(1) O(log n) O(1) O(log n) gl_list_set_at O(1) O(n) O(log n) O(n) O((log n)²)/O(log n) gl_list_set_first O(1) O(1) O(log n) O(n)/O(1) O((log n)²)/O(log n) gl_list_set_last O(1) O(1) O(log n) O(n)/O(1) O((log n)²)/O(log n) gl_list_search O(n) O(n) O(n) O(n)/O(1) O(log n)/O(1) gl_list_search_from O(n) O(n) O(n) O(n)/O(1) O((log n)²)/O(log n) gl_list_search_from_to O(n) O(n) O(n) O(n)/O(1) O((log n)²)/O(log n) gl_list_indexof O(n) O(n) O(n) O(n) O(log n) gl_list_indexof_from O(n) O(n) O(n) O(n) O((log n)²)/O(log n) gl_list_indexof_from_to O(n) O(n) O(n) O(n) O((log n)²)/O(log n) gl_list_add_first O(n)/O(1) O(1) O(log n) O(1) O((log n)²)/O(log n) gl_list_add_last O(1) O(1) O(log n) O(1) O((log n)²)/O(log n) gl_list_add_before O(n) O(1) O(log n) O(1) O((log n)²)/O(log n) gl_list_add_after O(n) O(1) O(log n) O(1) O((log n)²)/O(log n) gl_list_add_at O(n) O(n) O(log n) O(n) O((log n)²)/O(log n) gl_list_remove_node O(n) O(1) O(log n) O(n)/O(1) O((log n)²)/O(log n) gl_list_remove_at O(n) O(n) O(log n) O(n) O((log n)²)/O(log n) gl_list_remove_first O(n)/O(1) O(1) O(log n) O(n)/O(1) O((log n)²)/O(log n) gl_list_remove_last O(1) O(1) O(log n) O(n)/O(1) O((log n)²)/O(log n) gl_list_remove O(n) O(n) O(n) O(n)/O(1) O((log n)²)/O(log n) gl_list_iterator O(1) O(1) O(log n) O(1) O(log n) gl_list_iterator_from_to O(1) O(n) O(log n) O(n) O(log n) gl_list_iterator_next O(1) O(1) O(log n) O(1) O(log n) gl_sortedlist_search O(log n) O(n) O(log n) O(n) O(log n) gl_sortedlist_search_from O(log n) O(n) O(log n) O(n) O(log n) gl_sortedlist_indexof O(log n) O(n) O(log n) O(n) O(log n) gl_sortedlist_indexof_fro O(log n) O(n) O(log n) O(n) O(log n) gl_sortedlist_add O(n) O(n) O(log n) O(n) O((log n)²)/O(log n) gl_sortedlist_remove O(n) O(n) O(log n) O(n) O((log n)²)/O(log n) */ /* -------------------------- gl_list_t Data Type -------------------------- */ /* Type of function used to compare two elements. NULL denotes pointer comparison. */ typedef bool (*gl_listelement_equals_fn) (const void *elt1, const void *elt2); /* Type of function used to compute a hash code. NULL denotes a function that depends only on the pointer itself. */ typedef size_t (*gl_listelement_hashcode_fn) (const void *elt); /* Type of function used to dispose an element once it's removed from a list. NULL denotes a no-op. */ typedef void (*gl_listelement_dispose_fn) (const void *elt); struct gl_list_impl; /* Type representing an entire list. */ typedef struct gl_list_impl * gl_list_t; struct gl_list_node_impl; /* Type representing the position of an element in the list, in a way that is more adapted to the list implementation than a plain index. Note: It is invalidated by insertions and removals! */ typedef struct gl_list_node_impl * gl_list_node_t; struct gl_list_implementation; /* Type representing a list datatype implementation. */ typedef const struct gl_list_implementation * gl_list_implementation_t; #if 0 /* Unless otherwise specified, these are defined inline below. */ /* Creates an empty list. IMPLEMENTATION is one of GL_ARRAY_LIST, GL_CARRAY_LIST, GL_LINKED_LIST, GL_AVLTREE_LIST, GL_RBTREE_LIST, GL_LINKEDHASH_LIST, GL_AVLTREEHASH_LIST, GL_RBTREEHASH_LIST. EQUALS_FN is an element comparison function or NULL. HASHCODE_FN is an element hash code function or NULL. DISPOSE_FN is an element disposal function or NULL. ALLOW_DUPLICATES is false if duplicate elements shall not be allowed in the list. The implementation may verify this at runtime. */ /* declared in gl_xlist.h */ extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_t gl_list_nx_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates); /* Creates a list with given contents. IMPLEMENTATION is one of GL_ARRAY_LIST, GL_CARRAY_LIST, GL_LINKED_LIST, GL_AVLTREE_LIST, GL_RBTREE_LIST, GL_LINKEDHASH_LIST, GL_AVLTREEHASH_LIST, GL_RBTREEHASH_LIST. EQUALS_FN is an element comparison function or NULL. HASHCODE_FN is an element hash code function or NULL. DISPOSE_FN is an element disposal function or NULL. ALLOW_DUPLICATES is false if duplicate elements shall not be allowed in the list. The implementation may verify this at runtime. COUNT is the number of initial elements. CONTENTS[0..COUNT-1] is the initial contents. */ /* declared in gl_xlist.h */ extern gl_list_t gl_list_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_t gl_list_nx_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents); /* Returns the current number of elements in a list. */ extern size_t gl_list_size (gl_list_t list); /* Returns the element value represented by a list node. */ extern const void * gl_list_node_value (gl_list_t list, gl_list_node_t node); /* Replaces the element value represented by a list node. */ /* declared in gl_xlist.h */ extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt); /* Likewise. Returns 0 upon success, -1 upon out-of-memory. */ extern int gl_list_node_nx_set_value (gl_list_t list, gl_list_node_t node, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Returns the node immediately after the given node in the list, or NULL if the given node is the last (rightmost) one in the list. */ extern gl_list_node_t gl_list_next_node (gl_list_t list, gl_list_node_t node); /* Returns the node immediately before the given node in the list, or NULL if the given node is the first (leftmost) one in the list. */ extern gl_list_node_t gl_list_previous_node (gl_list_t list, gl_list_node_t node); /* Returns the first node in the list, or NULL if the list is empty. This function is useful for iterating through the list like this: gl_list_node_t node; for (node = gl_list_first_node (list); node != NULL; node = gl_list_next_node (node)) ... */ extern gl_list_node_t gl_list_first_node (gl_list_t list); /* Returns the last node in the list, or NULL if the list is empty. This function is useful for iterating through the list in backward order, like this: gl_list_node_t node; for (node = gl_list_last_node (list); node != NULL; node = gl_list_previous_node (node)) ... */ extern gl_list_node_t gl_list_last_node (gl_list_t list); /* Returns the element at a given position in the list. POSITION must be >= 0 and < gl_list_size (list). */ extern const void * gl_list_get_at (gl_list_t list, size_t position); /* Returns the element at the first position in the list. The list must be non-empty. */ extern const void * gl_list_get_first (gl_list_t list); /* Returns the element at the last position in the list. The list must be non-empty. */ extern const void * gl_list_get_last (gl_list_t list); /* Replaces the element at a given position in the list. POSITION must be >= 0 and < gl_list_size (list). Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_set_at (gl_list_t list, size_t position, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Replaces the element at the first position in the list. Returns its node. The list must be non-empty. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_set_first (gl_list_t list, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Replaces the element at the last position in the list. Returns its node. The list must be non-empty. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_set_last (gl_list_t list, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Searches whether an element is already in the list. Returns its node if found, or NULL if not present in the list. */ extern gl_list_node_t gl_list_search (gl_list_t list, const void *elt); /* Searches whether an element is already in the list, at a position >= START_INDEX. Returns its node if found, or NULL if not present in the list. */ extern gl_list_node_t gl_list_search_from (gl_list_t list, size_t start_index, const void *elt); /* Searches whether an element is already in the list, at a position >= START_INDEX and < END_INDEX. Returns its node if found, or NULL if not present in the list. */ extern gl_list_node_t gl_list_search_from_to (gl_list_t list, size_t start_index, size_t end_index, const void *elt); /* Searches whether an element is already in the list. Returns its position if found, or (size_t)(-1) if not present in the list. */ extern size_t gl_list_indexof (gl_list_t list, const void *elt); /* Searches whether an element is already in the list, at a position >= START_INDEX. Returns its position if found, or (size_t)(-1) if not present in the list. */ extern size_t gl_list_indexof_from (gl_list_t list, size_t start_index, const void *elt); /* Searches whether an element is already in the list, at a position >= START_INDEX and < END_INDEX. Returns its position if found, or (size_t)(-1) if not present in the list. */ extern size_t gl_list_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index, const void *elt); /* Adds an element as the first element of the list. Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_add_first (gl_list_t list, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Adds an element as the last element of the list. Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_add_last (gl_list_t list, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Adds an element before a given element node of the list. Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Adds an element after a given element node of the list. Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Adds an element at a given position in the list. POSITION must be >= 0 and <= gl_list_size (list). */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_list_nx_add_at (gl_list_t list, size_t position, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Removes an element from the list. Returns true. */ extern bool gl_list_remove_node (gl_list_t list, gl_list_node_t node); /* Removes an element at a given position from the list. POSITION must be >= 0 and < gl_list_size (list). Returns true. */ extern bool gl_list_remove_at (gl_list_t list, size_t position); /* Removes the element at the first position from the list. Returns true if it was found and removed, or false if the list was empty. */ extern bool gl_list_remove_first (gl_list_t list); /* Removes the element at the last position from the list. Returns true if it was found and removed, or false if the list was empty. */ extern bool gl_list_remove_last (gl_list_t list); /* Searches and removes an element from the list. Returns true if it was found and removed. */ extern bool gl_list_remove (gl_list_t list, const void *elt); /* Frees an entire list. (But this call does not free the elements of the list. It only invokes the DISPOSE_FN on each of the elements of the list, and only if the list is not a sublist.) */ extern void gl_list_free (gl_list_t list); #endif /* End of inline and gl_xlist.h-defined functions. */ /* --------------------- gl_list_iterator_t Data Type --------------------- */ /* Functions for iterating through a list. */ /* Type of an iterator that traverses a list. This is a fixed-size struct, so that creation of an iterator doesn't need memory allocation on the heap. */ typedef struct { /* For fast dispatch of gl_list_iterator_next. */ const struct gl_list_implementation *vtable; /* For detecting whether the last returned element was removed. */ gl_list_t list; size_t count; /* Other, implementation-private fields. */ void *p; void *q; size_t i; size_t j; } gl_list_iterator_t; #if 0 /* These are defined inline below. */ /* Creates an iterator traversing a list. The list contents must not be modified while the iterator is in use, except for replacing or removing the last returned element. */ extern gl_list_iterator_t gl_list_iterator (gl_list_t list); /* Creates an iterator traversing the element with indices i, start_index <= i < end_index, of a list. The list contents must not be modified while the iterator is in use, except for replacing or removing the last returned element. */ extern gl_list_iterator_t gl_list_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index); /* If there is a next element, stores the next element in *ELTP, stores its node in *NODEP if NODEP is non-NULL, advances the iterator and returns true. Otherwise, returns false. */ extern bool gl_list_iterator_next (gl_list_iterator_t *iterator, const void **eltp, gl_list_node_t *nodep); /* Frees an iterator. */ extern void gl_list_iterator_free (gl_list_iterator_t *iterator); #endif /* End of inline functions. */ /* ---------------------- Sorted gl_list_t Data Type ---------------------- */ /* The following functions are for lists without duplicates where the order is given by a sort criterion. */ /* Type of function used to compare two elements. Same as for qsort(). NULL denotes pointer comparison. */ typedef int (*gl_listelement_compar_fn) (const void *elt1, const void *elt2); #if 0 /* Unless otherwise specified, these are defined inline below. */ /* Searches whether an element is already in the list. The list is assumed to be sorted with COMPAR. Returns its node if found, or NULL if not present in the list. If the list contains several copies of ELT, the node of the leftmost one is returned. */ extern gl_list_node_t gl_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); /* Searches whether an element is already in the list. The list is assumed to be sorted with COMPAR. Only list elements with indices >= START_INDEX and < END_INDEX are considered; the implementation uses these bounds to minimize the number of COMPAR invocations. Returns its node if found, or NULL if not present in the list. If the list contains several copies of ELT, the node of the leftmost one is returned. */ extern gl_list_node_t gl_sortedlist_search_from_to (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt); /* Searches whether an element is already in the list. The list is assumed to be sorted with COMPAR. Returns its position if found, or (size_t)(-1) if not present in the list. If the list contains several copies of ELT, the position of the leftmost one is returned. */ extern size_t gl_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); /* Searches whether an element is already in the list. The list is assumed to be sorted with COMPAR. Only list elements with indices >= START_INDEX and < END_INDEX are considered; the implementation uses these bounds to minimize the number of COMPAR invocations. Returns its position if found, or (size_t)(-1) if not present in the list. If the list contains several copies of ELT, the position of the leftmost one is returned. */ extern size_t gl_sortedlist_indexof_from_to (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt); /* Adds an element at the appropriate position in the list. The list is assumed to be sorted with COMPAR. Returns its node. */ /* declared in gl_xlist.h */ extern gl_list_node_t gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); /* Likewise. Returns NULL upon out-of-memory. */ extern gl_list_node_t gl_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) _GL_ATTRIBUTE_NODISCARD; /* Searches and removes an element from the list. The list is assumed to be sorted with COMPAR. Returns true if it was found and removed. If the list contains several copies of ELT, only the leftmost one is removed. */ extern bool gl_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); #endif /* End of inline and gl_xlist.h-defined functions. */ /* ------------------------ Implementation Details ------------------------ */ struct gl_list_implementation { /* gl_list_t functions. */ gl_list_t (*nx_create_empty) (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates); gl_list_t (*nx_create) (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents); size_t (*size) (gl_list_t list); const void * (*node_value) (gl_list_t list, gl_list_node_t node); int (*node_nx_set_value) (gl_list_t list, gl_list_node_t node, const void *elt); gl_list_node_t (*next_node) (gl_list_t list, gl_list_node_t node); gl_list_node_t (*previous_node) (gl_list_t list, gl_list_node_t node); gl_list_node_t (*first_node) (gl_list_t list); gl_list_node_t (*last_node) (gl_list_t list); const void * (*get_at) (gl_list_t list, size_t position); gl_list_node_t (*nx_set_at) (gl_list_t list, size_t position, const void *elt); gl_list_node_t (*search_from_to) (gl_list_t list, size_t start_index, size_t end_index, const void *elt); size_t (*indexof_from_to) (gl_list_t list, size_t start_index, size_t end_index, const void *elt); gl_list_node_t (*nx_add_first) (gl_list_t list, const void *elt); gl_list_node_t (*nx_add_last) (gl_list_t list, const void *elt); gl_list_node_t (*nx_add_before) (gl_list_t list, gl_list_node_t node, const void *elt); gl_list_node_t (*nx_add_after) (gl_list_t list, gl_list_node_t node, const void *elt); gl_list_node_t (*nx_add_at) (gl_list_t list, size_t position, const void *elt); bool (*remove_node) (gl_list_t list, gl_list_node_t node); bool (*remove_at) (gl_list_t list, size_t position); bool (*remove_elt) (gl_list_t list, const void *elt); void (*list_free) (gl_list_t list); /* gl_list_iterator_t functions. */ gl_list_iterator_t (*iterator) (gl_list_t list); gl_list_iterator_t (*iterator_from_to) (gl_list_t list, size_t start_index, size_t end_index); bool (*iterator_next) (gl_list_iterator_t *iterator, const void **eltp, gl_list_node_t *nodep); void (*iterator_free) (gl_list_iterator_t *iterator); /* Sorted gl_list_t functions. */ gl_list_node_t (*sortedlist_search) (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); gl_list_node_t (*sortedlist_search_from_to) (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt); size_t (*sortedlist_indexof) (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); size_t (*sortedlist_indexof_from_to) (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt); gl_list_node_t (*sortedlist_nx_add) (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); bool (*sortedlist_remove) (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); }; struct gl_list_impl_base { const struct gl_list_implementation *vtable; gl_listelement_equals_fn equals_fn; gl_listelement_hashcode_fn hashcode_fn; gl_listelement_dispose_fn dispose_fn; bool allow_duplicates; }; /* Define all functions of this file as accesses to the struct gl_list_implementation. */ GL_LIST_INLINE gl_list_t gl_list_nx_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates) { return implementation->nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates); } GL_LIST_INLINE gl_list_t gl_list_nx_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents) { return implementation->nx_create (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates, count, contents); } GL_LIST_INLINE size_t gl_list_size (gl_list_t list) { return ((const struct gl_list_impl_base *) list)->vtable ->size (list); } GL_LIST_INLINE const void * gl_list_node_value (gl_list_t list, gl_list_node_t node) { return ((const struct gl_list_impl_base *) list)->vtable ->node_value (list, node); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD int gl_list_node_nx_set_value (gl_list_t list, gl_list_node_t node, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->node_nx_set_value (list, node, elt); } GL_LIST_INLINE gl_list_node_t gl_list_next_node (gl_list_t list, gl_list_node_t node) { return ((const struct gl_list_impl_base *) list)->vtable ->next_node (list, node); } GL_LIST_INLINE gl_list_node_t gl_list_previous_node (gl_list_t list, gl_list_node_t node) { return ((const struct gl_list_impl_base *) list)->vtable ->previous_node (list, node); } GL_LIST_INLINE gl_list_node_t gl_list_first_node (gl_list_t list) { return ((const struct gl_list_impl_base *) list)->vtable ->first_node (list); } GL_LIST_INLINE gl_list_node_t gl_list_last_node (gl_list_t list) { return ((const struct gl_list_impl_base *) list)->vtable ->last_node (list); } GL_LIST_INLINE const void * gl_list_get_at (gl_list_t list, size_t position) { return ((const struct gl_list_impl_base *) list)->vtable ->get_at (list, position); } GL_LIST_INLINE const void * gl_list_get_first (gl_list_t list) { return gl_list_get_at (list, 0); } GL_LIST_INLINE const void * gl_list_get_last (gl_list_t list) { return gl_list_get_at (list, gl_list_size (list) - 1); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_set_at (gl_list_t list, size_t position, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_set_at (list, position, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_set_first (gl_list_t list, const void *elt) { return gl_list_nx_set_at (list, 0, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_set_last (gl_list_t list, const void *elt) { return gl_list_nx_set_at (list, gl_list_size (list) - 1, elt); } GL_LIST_INLINE gl_list_node_t gl_list_search (gl_list_t list, const void *elt) { size_t size = ((const struct gl_list_impl_base *) list)->vtable->size (list); return ((const struct gl_list_impl_base *) list)->vtable ->search_from_to (list, 0, size, elt); } GL_LIST_INLINE gl_list_node_t gl_list_search_from (gl_list_t list, size_t start_index, const void *elt) { size_t size = ((const struct gl_list_impl_base *) list)->vtable->size (list); return ((const struct gl_list_impl_base *) list)->vtable ->search_from_to (list, start_index, size, elt); } GL_LIST_INLINE gl_list_node_t gl_list_search_from_to (gl_list_t list, size_t start_index, size_t end_index, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->search_from_to (list, start_index, end_index, elt); } GL_LIST_INLINE size_t gl_list_indexof (gl_list_t list, const void *elt) { size_t size = ((const struct gl_list_impl_base *) list)->vtable->size (list); return ((const struct gl_list_impl_base *) list)->vtable ->indexof_from_to (list, 0, size, elt); } GL_LIST_INLINE size_t gl_list_indexof_from (gl_list_t list, size_t start_index, const void *elt) { size_t size = ((const struct gl_list_impl_base *) list)->vtable->size (list); return ((const struct gl_list_impl_base *) list)->vtable ->indexof_from_to (list, start_index, size, elt); } GL_LIST_INLINE size_t gl_list_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->indexof_from_to (list, start_index, end_index, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_add_first (gl_list_t list, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_add_first (list, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_add_last (gl_list_t list, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_add_last (list, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_add_before (list, node, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_add_after (list, node, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_list_nx_add_at (gl_list_t list, size_t position, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->nx_add_at (list, position, elt); } GL_LIST_INLINE bool gl_list_remove_node (gl_list_t list, gl_list_node_t node) { return ((const struct gl_list_impl_base *) list)->vtable ->remove_node (list, node); } GL_LIST_INLINE bool gl_list_remove_at (gl_list_t list, size_t position) { return ((const struct gl_list_impl_base *) list)->vtable ->remove_at (list, position); } GL_LIST_INLINE bool gl_list_remove_first (gl_list_t list) { size_t size = gl_list_size (list); if (size > 0) return gl_list_remove_at (list, 0); else return false; } GL_LIST_INLINE bool gl_list_remove_last (gl_list_t list) { size_t size = gl_list_size (list); if (size > 0) return gl_list_remove_at (list, size - 1); else return false; } GL_LIST_INLINE bool gl_list_remove (gl_list_t list, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->remove_elt (list, elt); } GL_LIST_INLINE void gl_list_free (gl_list_t list) { ((const struct gl_list_impl_base *) list)->vtable->list_free (list); } GL_LIST_INLINE gl_list_iterator_t gl_list_iterator (gl_list_t list) { return ((const struct gl_list_impl_base *) list)->vtable ->iterator (list); } GL_LIST_INLINE gl_list_iterator_t gl_list_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index) { return ((const struct gl_list_impl_base *) list)->vtable ->iterator_from_to (list, start_index, end_index); } GL_LIST_INLINE bool gl_list_iterator_next (gl_list_iterator_t *iterator, const void **eltp, gl_list_node_t *nodep) { return iterator->vtable->iterator_next (iterator, eltp, nodep); } GL_LIST_INLINE void gl_list_iterator_free (gl_list_iterator_t *iterator) { iterator->vtable->iterator_free (iterator); } GL_LIST_INLINE gl_list_node_t gl_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_search (list, compar, elt); } GL_LIST_INLINE gl_list_node_t gl_sortedlist_search_from_to (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_search_from_to (list, compar, start_index, end_index, elt); } GL_LIST_INLINE size_t gl_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_indexof (list, compar, elt); } GL_LIST_INLINE size_t gl_sortedlist_indexof_from_to (gl_list_t list, gl_listelement_compar_fn compar, size_t start_index, size_t end_index, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_indexof_from_to (list, compar, start_index, end_index, elt); } GL_LIST_INLINE _GL_ATTRIBUTE_NODISCARD gl_list_node_t gl_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_nx_add (list, compar, elt); } GL_LIST_INLINE bool gl_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { return ((const struct gl_list_impl_base *) list)->vtable ->sortedlist_remove (list, compar, elt); } #ifdef __cplusplus } #endif _GL_INLINE_HEADER_END #endif /* _GL_LIST_H */