/* Yielding the processor to other threads and processes. Copyright (C) 2005-2021 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . */ /* This file contains a primitive for yielding the processor to other threads. extern void gl_thread_yield (void); */ #ifndef _GLTHREAD_YIELD_H #define _GLTHREAD_YIELD_H #include /* ========================================================================= */ #if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS /* Use the ISO C threads library. */ # include # ifdef __cplusplus extern "C" { # endif # define gl_thread_yield() \ thrd_yield () # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if USE_POSIX_THREADS /* Use the POSIX threads library. */ # include # ifdef __cplusplus extern "C" { # endif # define gl_thread_yield() \ sched_yield () # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if USE_WINDOWS_THREADS # define WIN32_LEAN_AND_MEAN /* avoid including junk */ # include # ifdef __cplusplus extern "C" { # endif # define gl_thread_yield() \ Sleep (0) # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS) /* Provide dummy implementation if threads are not supported. */ # define gl_thread_yield() 0 #endif /* ========================================================================= */ #endif /* _GLTHREAD_YIELD_H */