// SPDX-License-Identifier: GPL-2.0 /* Copyright (C) B.A.T.M.A.N. contributors: * * Simon Wunderlich, Marek Lindner * * License-Filename: LICENSES/preferred/GPL-2.0 */ #include "hash.h" #include #include #include "allocate.h" /* clears the hash */ void hash_init(struct hashtable_t *hash) { int i; hash->elements = 0; for (i = 0; i < hash->size; i++) hash->table[i] = NULL; } /* remove the hash structure. if hashdata_free_cb != NULL, * this function will be called to remove the elements inside of the hash. * if you don't remove the elements, memory might be leaked. */ void hash_delete(struct hashtable_t *hash, hashdata_free_cb free_cb) { struct element_t *bucket, *last_bucket; int i; for (i = 0; i < hash->size; i++) { bucket = hash->table[i]; while (bucket != NULL) { if (free_cb != NULL) free_cb(bucket->data); last_bucket = bucket; bucket = bucket->next; debugFree(last_bucket, 1301); } } hash_destroy(hash); } /* adds data to the hashtable and reuse bucket. * returns 0 on success, -1 on error */ static int hash_add_bucket(struct hashtable_t *hash, void *data, struct element_t *bucket, int check_duplicate) { int index; struct element_t *bucket_it, *prev_bucket = NULL; index = hash->choose(data, hash->size); bucket_it = hash->table[index]; while (bucket_it != NULL) { if (check_duplicate && hash->compare(bucket_it->data, data)) return -1; prev_bucket = bucket_it; bucket_it = bucket_it->next; } /* init the new bucket */ bucket->data = data; bucket->next = NULL; /* and link it */ if (prev_bucket == NULL) hash->table[index] = bucket; else prev_bucket->next = bucket; hash->elements++; return 0; } /* free only the hashtable and the hash itself. */ void hash_destroy(struct hashtable_t *hash) { debugFree(hash->table, 1302); debugFree(hash, 1303); } /* free hash_it_t pointer when stopping hash_iterate early */ void hash_iterate_free(struct hash_it_t *iter_in) { debugFree(iter_in, 1304); } /* iterate though the hash. first element is selected with iter_in NULL. * use the returned iterator to access the elements until hash_it_t returns * NULL. */ struct hash_it_t *hash_iterate(struct hashtable_t *hash, struct hash_it_t *iter_in) { struct hash_it_t *iter; if (iter_in == NULL) { iter = debugMalloc(sizeof(struct hash_it_t), 301); if (!iter) return NULL; iter->index = -1; iter->bucket = NULL; iter->prev_bucket = NULL; } else { iter = iter_in; } /* sanity checks first (if our bucket got deleted in the last * iteration): */ if (iter->bucket != NULL) { if (iter->first_bucket != NULL) { /* we're on the first element and it got removed after * the last iteration. */ if ((*iter->first_bucket) != iter->bucket) { /* there are still other elements in the list */ if ((*iter->first_bucket) != NULL) { iter->prev_bucket = NULL; iter->bucket = (*iter->first_bucket); iter->first_bucket = &hash->table[iter->index]; return iter; } else { iter->bucket = NULL; } } } else if (iter->prev_bucket != NULL) { /* we're not on the first element, and the bucket got * removed after the last iteration. The last bucket's * next pointer is not pointing to our actual bucket * anymore. Select the next. */ if (iter->prev_bucket->next != iter->bucket) iter->bucket = iter->prev_bucket; } } /* now as we are sane, select the next one if there is some */ if (iter->bucket != NULL) { if (iter->bucket->next != NULL) { iter->prev_bucket = iter->bucket; iter->bucket = iter->bucket->next; iter->first_bucket = NULL; return iter; } } /* if not returned yet, we've reached the last one on the index and * have to search forward */ iter->index++; /* go through the entries of the hash table */ while (iter->index < hash->size) { if ((hash->table[iter->index]) == NULL) { iter->index++; continue; } iter->prev_bucket = NULL; iter->bucket = hash->table[iter->index]; iter->first_bucket = &hash->table[iter->index]; return iter; /* if this table entry is not null, return it */ } /* nothing to iterate over anymore */ hash_iterate_free(iter); return NULL; } /* allocates and clears the hash */ struct hashtable_t *hash_new(int size, hashdata_compare_cb compare, hashdata_choose_cb choose) { struct hashtable_t *hash; hash = debugMalloc(sizeof(struct hashtable_t), 302); if (!hash) return NULL; hash->size = size; hash->table = debugMalloc(sizeof(struct element_t *)*size, 303); if (!hash->table) { debugFree(hash, 1305); return NULL; } hash_init(hash); hash->compare = compare; hash->choose = choose; return hash; } /* adds data to the hashtable. returns 0 on success, -1 on error */ int hash_add(struct hashtable_t *hash, void *data) { int ret; struct element_t *bucket; /* found the tail of the list, add new element */ bucket = debugMalloc(sizeof(struct element_t), 304); if (!bucket) return -1; ret = hash_add_bucket(hash, data, bucket, 1); if (ret < 0) debugFree(bucket, 1307); return ret; } /* finds data, based on the key in keydata. returns the found data on success, * or NULL on error */ void *hash_find(struct hashtable_t *hash, void *keydata) { int index; struct element_t *bucket; index = hash->choose(keydata , hash->size); bucket = hash->table[index]; while (bucket != NULL) { if (hash->compare(bucket->data, keydata)) return bucket->data; bucket = bucket->next; } return NULL; } /* remove bucket (this might be used in hash_iterate() if you already found * the bucket you want to delete and don't need the overhead to find it again * with hash_remove(). But usually, you don't want to use this function, as it * fiddles with hash-internals. */ void *hash_remove_bucket(struct hashtable_t *hash, struct hash_it_t *hash_it_t) { void *data_save; /* save the pointer to the data */ data_save = hash_it_t->bucket->data; if (hash_it_t->prev_bucket != NULL) hash_it_t->prev_bucket->next = hash_it_t->bucket->next; else if (hash_it_t->first_bucket != NULL) (*hash_it_t->first_bucket) = hash_it_t->bucket->next; debugFree(hash_it_t->bucket, 1306); hash->elements--; return data_save; } /* removes data from hash, if found. returns pointer do data on success, * so you can remove the used structure yourself, or NULL on error . * data could be the structure you use with just the key filled, * we just need the key for comparing. */ void *hash_remove(struct hashtable_t *hash, void *data) { struct hash_it_t hash_it_t; hash_it_t.index = hash->choose(data, hash->size); hash_it_t.bucket = hash->table[hash_it_t.index]; hash_it_t.prev_bucket = NULL; while (hash_it_t.bucket != NULL) { if (hash->compare(hash_it_t.bucket->data, data)) { int bucket_same; bucket_same = (hash_it_t.bucket == hash->table[hash_it_t.index]); hash_it_t.first_bucket = (bucket_same ? &hash->table[hash_it_t.index] : NULL); return hash_remove_bucket(hash, &hash_it_t); } hash_it_t.prev_bucket = hash_it_t.bucket; hash_it_t.bucket = hash_it_t.bucket->next; } return NULL; } /* resize the hash, returns the pointer to the new hash or NULL on error. * removes the old hash on success. */ struct hashtable_t *hash_resize(struct hashtable_t *hash, int size) { struct hashtable_t *new_hash; struct element_t *bucket; int i; /* initialize a new hash with the new size */ new_hash = hash_new(size, hash->compare, hash->choose); if (!new_hash) return NULL; /* copy the elements */ for (i = 0; i < hash->size; i++) { while (hash->table[i]) { bucket = hash->table[i]; hash->table[i] = bucket->next; hash_add_bucket(new_hash, bucket->data, bucket, 0); } } /* remove hash and eventual overflow buckets but not the * content itself. */ hash_delete(hash, NULL); return new_hash; } /* print the hash table for debugging */ /* void hash_debug(struct hashtable_t *hash) { int i; struct element_t *bucket; for (i = 0; i < hash->size; i++) { printf("[%d] ", i); bucket = hash->table[i]; while (bucket) { printf("-> [%10p] ", (void *)bucket); bucket = bucket->next; } printf("\n"); } printf("\n"); }*/