//===-- sanitizer_thread_registry.h -----------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file is shared between sanitizer tools. // // General thread bookkeeping functionality. //===----------------------------------------------------------------------===// #ifndef SANITIZER_THREAD_REGISTRY_H #define SANITIZER_THREAD_REGISTRY_H #include "sanitizer_common.h" #include "sanitizer_list.h" #include "sanitizer_mutex.h" namespace __sanitizer { enum ThreadStatus { ThreadStatusInvalid, // Non-existent thread, data is invalid. ThreadStatusCreated, // Created but not yet running. ThreadStatusRunning, // The thread is currently running. ThreadStatusFinished, // Joinable thread is finished but not yet joined. ThreadStatusDead // Joined, but some info is still available. }; enum class ThreadType { Regular, // Normal thread Worker, // macOS Grand Central Dispatch (GCD) worker thread Fiber, // Fiber }; // Generic thread context. Specific sanitizer tools may inherit from it. // If thread is dead, context may optionally be reused for a new thread. class ThreadContextBase { public: explicit ThreadContextBase(u32 tid); const u32 tid; // Thread ID. Main thread should have tid = 0. u64 unique_id; // Unique thread ID. u32 reuse_count; // Number of times this tid was reused. tid_t os_id; // PID (used for reporting). uptr user_id; // Some opaque user thread id (e.g. pthread_t). char name[64]; // As annotated by user. ThreadStatus status; bool detached; ThreadType thread_type; u32 parent_tid; ThreadContextBase *next; // For storing thread contexts in a list. atomic_uint32_t thread_destroyed; // To address race of Joined vs Finished void SetName(const char *new_name); void SetDead(); void SetJoined(void *arg); void SetFinished(); void SetStarted(tid_t _os_id, ThreadType _thread_type, void *arg); void SetCreated(uptr _user_id, u64 _unique_id, bool _detached, u32 _parent_tid, void *arg); void Reset(); void SetDestroyed(); bool GetDestroyed(); // The following methods may be overriden by subclasses. // Some of them take opaque arg that may be optionally be used // by subclasses. virtual void OnDead() {} virtual void OnJoined(void *arg) {} virtual void OnFinished() {} virtual void OnStarted(void *arg) {} virtual void OnCreated(void *arg) {} virtual void OnReset() {} virtual void OnDetached(void *arg) {} protected: ~ThreadContextBase(); }; typedef ThreadContextBase* (*ThreadContextFactory)(u32 tid); class MUTEX ThreadRegistry { public: ThreadRegistry(ThreadContextFactory factory); ThreadRegistry(ThreadContextFactory factory, u32 max_threads, u32 thread_quarantine_size, u32 max_reuse); void GetNumberOfThreads(uptr *total = nullptr, uptr *running = nullptr, uptr *alive = nullptr); uptr GetMaxAliveThreads(); void Lock() ACQUIRE() { mtx_.Lock(); } void CheckLocked() const CHECK_LOCKED() { mtx_.CheckLocked(); } void Unlock() RELEASE() { mtx_.Unlock(); } // Should be guarded by ThreadRegistryLock. ThreadContextBase *GetThreadLocked(u32 tid) { return threads_.empty() ? nullptr : threads_[tid]; } u32 CreateThread(uptr user_id, bool detached, u32 parent_tid, void *arg); typedef void (*ThreadCallback)(ThreadContextBase *tctx, void *arg); // Invokes callback with a specified arg for each thread context. // Should be guarded by ThreadRegistryLock. void RunCallbackForEachThreadLocked(ThreadCallback cb, void *arg); typedef bool (*FindThreadCallback)(ThreadContextBase *tctx, void *arg); // Finds a thread using the provided callback. Returns kInvalidTid if no // thread is found. u32 FindThread(FindThreadCallback cb, void *arg); // Should be guarded by ThreadRegistryLock. Return 0 if no thread // is found. ThreadContextBase *FindThreadContextLocked(FindThreadCallback cb, void *arg); ThreadContextBase *FindThreadContextByOsIDLocked(tid_t os_id); void SetThreadName(u32 tid, const char *name); void SetThreadNameByUserId(uptr user_id, const char *name); void DetachThread(u32 tid, void *arg); void JoinThread(u32 tid, void *arg); // Finishes thread and returns previous status. ThreadStatus FinishThread(u32 tid); void StartThread(u32 tid, tid_t os_id, ThreadType thread_type, void *arg); void SetThreadUserId(u32 tid, uptr user_id); private: const ThreadContextFactory context_factory_; const u32 max_threads_; const u32 thread_quarantine_size_; const u32 max_reuse_; Mutex mtx_; u64 total_threads_; // Total number of created threads. May be greater than // max_threads_ if contexts were reused. uptr alive_threads_; // Created or running. uptr max_alive_threads_; uptr running_threads_; InternalMmapVector threads_; IntrusiveList dead_threads_; IntrusiveList invalid_threads_; void QuarantinePush(ThreadContextBase *tctx); ThreadContextBase *QuarantinePop(); }; typedef GenericScopedLock ThreadRegistryLock; } // namespace __sanitizer #endif // SANITIZER_THREAD_REGISTRY_H