/* Internal interfaces for the Windows code Copyright (C) 1995-2022 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef NAT_WINDOWS_NAT_H #define NAT_WINDOWS_NAT_H #include #include #include #include "gdbsupport/gdb_optional.h" #include "target/waitstatus.h" #define STATUS_WX86_BREAKPOINT 0x4000001F #define STATUS_WX86_SINGLE_STEP 0x4000001E namespace windows_nat { /* Thread information structure used to track extra information about each thread. */ struct windows_thread_info { windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb) : tid (tid_), h (h_), thread_local_base (tlb) { } ~windows_thread_info (); DISABLE_COPY_AND_ASSIGN (windows_thread_info); /* Ensure that this thread has been suspended. */ void suspend (); /* Resume the thread if it has been suspended. */ void resume (); /* The Win32 thread identifier. */ DWORD tid; /* The handle to the thread. */ HANDLE h; /* Thread Information Block address. */ CORE_ADDR thread_local_base; /* This keeps track of whether SuspendThread was called on this thread. -1 means there was a failure or that the thread was explicitly not suspended, 1 means it was called, and 0 means it was not. */ int suspended = 0; /* The context of the thread, including any manipulations. */ union { CONTEXT context {}; #ifdef __x86_64__ WOW64_CONTEXT wow64_context; #endif }; /* Whether debug registers changed since we last set CONTEXT back to the thread. */ bool debug_registers_changed = false; /* Nonzero if CONTEXT is invalidated and must be re-read from the inferior thread. */ bool reload_context = false; /* True if this thread is currently stopped at a software breakpoint. This is used to offset the PC when needed. */ bool stopped_at_software_breakpoint = false; /* True if we've adjusted the PC after hitting a software breakpoint, false otherwise. This lets us avoid multiple adjustments if the registers are read multiple times. */ bool pc_adjusted = false; /* The name of the thread, allocated by xmalloc. */ gdb::unique_xmalloc_ptr name; }; /* Possible values to pass to 'thread_rec'. */ enum thread_disposition_type { /* Do not invalidate the thread's context, and do not suspend the thread. */ DONT_INVALIDATE_CONTEXT, /* Invalidate the context, but do not suspend the thread. */ DONT_SUSPEND, /* Invalidate the context and suspend the thread. */ INVALIDATE_CONTEXT }; /* Find a thread record given a thread id. THREAD_DISPOSITION controls whether the thread is suspended, and whether the context is invalidated. This function must be supplied by the embedding application. */ extern windows_thread_info *thread_rec (ptid_t ptid, thread_disposition_type disposition); /* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates OURSTATUS and returns the thread id if this represents a thread change (this is specific to Cygwin), otherwise 0. Cygwin prepends its messages with a "cygwin:". Interpret this as a Cygwin signal. Otherwise just print the string as a warning. This function must be supplied by the embedding application. */ extern int handle_output_debug_string (struct target_waitstatus *ourstatus); /* Handle a DLL load event. This function assumes that the current event did not occur during inferior initialization. DLL_NAME is the name of the library. BASE is the base load address. This function must be supplied by the embedding application. */ extern void handle_load_dll (const char *dll_name, LPVOID base); /* Handle a DLL unload event. This function assumes that this event did not occur during inferior initialization. This function must be supplied by the embedding application. */ extern void handle_unload_dll (); /* Handle MS_VC_EXCEPTION when processing a stop. MS_VC_EXCEPTION is somewhat undocumented but is used to tell the debugger the name of a thread. Return true if the exception was handled; return false otherwise. This function must be supplied by the embedding application. */ extern bool handle_ms_vc_exception (const EXCEPTION_RECORD *rec); /* When EXCEPTION_ACCESS_VIOLATION is processed, we give the embedding application a chance to change it to be considered "unhandled". This function must be supplied by the embedding application. If it returns true, then the exception is "unhandled". */ extern bool handle_access_violation (const EXCEPTION_RECORD *rec); /* Currently executing process */ extern HANDLE current_process_handle; extern DWORD current_process_id; extern DWORD main_thread_id; extern enum gdb_signal last_sig; /* The current debug event from WaitForDebugEvent or from a pending stop. */ extern DEBUG_EVENT current_event; /* The ID of the thread for which we anticipate a stop event. Normally this is -1, meaning we'll accept an event in any thread. */ extern DWORD desired_stop_thread_id; /* A single pending stop. See "pending_stops" for more information. */ struct pending_stop { /* The thread id. */ DWORD thread_id; /* The target waitstatus we computed. */ target_waitstatus status; /* The event. A few fields of this can be referenced after a stop, and it seemed simplest to store the entire event. */ DEBUG_EVENT event; }; /* A vector of pending stops. Sometimes, Windows will report a stop on a thread that has been ostensibly suspended. We believe what happens here is that two threads hit a breakpoint simultaneously, and the Windows kernel queues the stop events. However, this can result in the strange effect of trying to single step thread A -- leaving all other threads suspended -- and then seeing a stop in thread B. To handle this scenario, we queue all such "pending" stops here, and then process them once the step has completed. See PR gdb/22992. */ extern std::vector pending_stops; /* Contents of $_siginfo */ extern EXCEPTION_RECORD siginfo_er; #ifdef __x86_64__ /* The target is a WOW64 process */ extern bool wow64_process; /* Ignore first breakpoint exception of WOW64 process */ extern bool ignore_first_breakpoint; #endif typedef enum { HANDLE_EXCEPTION_UNHANDLED = 0, HANDLE_EXCEPTION_HANDLED, HANDLE_EXCEPTION_IGNORED } handle_exception_result; extern handle_exception_result handle_exception (struct target_waitstatus *ourstatus, bool debug_exceptions); /* Call to indicate that a DLL was loaded. */ extern void dll_loaded_event (); /* Iterate over all DLLs currently mapped by our inferior, and add them to our list of solibs. */ extern void windows_add_all_dlls (); /* Return true if there is a pending stop matching desired_stop_thread_id. If DEBUG_EVENTS is true, logging will be enabled. */ extern bool matching_pending_stop (bool debug_events); /* See if a pending stop matches DESIRED_STOP_THREAD_ID. If so, remove it from the list of pending stops, set 'current_event', and return it. Otherwise, return an empty optional. */ extern gdb::optional fetch_pending_stop (bool debug_events); /* A simple wrapper for ContinueDebugEvent that continues the last waited-for event. If DEBUG_EVENTS is true, logging will be enabled. */ extern BOOL continue_last_debug_event (DWORD continue_status, bool debug_events); /* A simple wrapper for WaitForDebugEvent that also sets the internal 'last_wait_event' on success. */ extern BOOL wait_for_debug_event (DEBUG_EVENT *event, DWORD timeout); #define AdjustTokenPrivileges dyn_AdjustTokenPrivileges #define DebugActiveProcessStop dyn_DebugActiveProcessStop #define DebugBreakProcess dyn_DebugBreakProcess #define DebugSetProcessKillOnExit dyn_DebugSetProcessKillOnExit #define EnumProcessModules dyn_EnumProcessModules #define EnumProcessModulesEx dyn_EnumProcessModulesEx #define GetModuleInformation dyn_GetModuleInformation #define GetModuleFileNameExA dyn_GetModuleFileNameExA #define GetModuleFileNameExW dyn_GetModuleFileNameExW #define LookupPrivilegeValueA dyn_LookupPrivilegeValueA #define OpenProcessToken dyn_OpenProcessToken #define GetConsoleFontSize dyn_GetConsoleFontSize #define GetCurrentConsoleFont dyn_GetCurrentConsoleFont #define Wow64SuspendThread dyn_Wow64SuspendThread #define Wow64GetThreadContext dyn_Wow64GetThreadContext #define Wow64SetThreadContext dyn_Wow64SetThreadContext #define Wow64GetThreadSelectorEntry dyn_Wow64GetThreadSelectorEntry #define GenerateConsoleCtrlEvent dyn_GenerateConsoleCtrlEvent typedef BOOL WINAPI (AdjustTokenPrivileges_ftype) (HANDLE, BOOL, PTOKEN_PRIVILEGES, DWORD, PTOKEN_PRIVILEGES, PDWORD); extern AdjustTokenPrivileges_ftype *AdjustTokenPrivileges; typedef BOOL WINAPI (DebugActiveProcessStop_ftype) (DWORD); extern DebugActiveProcessStop_ftype *DebugActiveProcessStop; typedef BOOL WINAPI (DebugBreakProcess_ftype) (HANDLE); extern DebugBreakProcess_ftype *DebugBreakProcess; typedef BOOL WINAPI (DebugSetProcessKillOnExit_ftype) (BOOL); extern DebugSetProcessKillOnExit_ftype *DebugSetProcessKillOnExit; typedef BOOL WINAPI (EnumProcessModules_ftype) (HANDLE, HMODULE *, DWORD, LPDWORD); extern EnumProcessModules_ftype *EnumProcessModules; #ifdef __x86_64__ typedef BOOL WINAPI (EnumProcessModulesEx_ftype) (HANDLE, HMODULE *, DWORD, LPDWORD, DWORD); extern EnumProcessModulesEx_ftype *EnumProcessModulesEx; #endif typedef BOOL WINAPI (GetModuleInformation_ftype) (HANDLE, HMODULE, LPMODULEINFO, DWORD); extern GetModuleInformation_ftype *GetModuleInformation; typedef DWORD WINAPI (GetModuleFileNameExA_ftype) (HANDLE, HMODULE, LPSTR, DWORD); extern GetModuleFileNameExA_ftype *GetModuleFileNameExA; typedef DWORD WINAPI (GetModuleFileNameExW_ftype) (HANDLE, HMODULE, LPWSTR, DWORD); extern GetModuleFileNameExW_ftype *GetModuleFileNameExW; typedef BOOL WINAPI (LookupPrivilegeValueA_ftype) (LPCSTR, LPCSTR, PLUID); extern LookupPrivilegeValueA_ftype *LookupPrivilegeValueA; typedef BOOL WINAPI (OpenProcessToken_ftype) (HANDLE, DWORD, PHANDLE); extern OpenProcessToken_ftype *OpenProcessToken; typedef BOOL WINAPI (GetCurrentConsoleFont_ftype) (HANDLE, BOOL, CONSOLE_FONT_INFO *); extern GetCurrentConsoleFont_ftype *GetCurrentConsoleFont; typedef COORD WINAPI (GetConsoleFontSize_ftype) (HANDLE, DWORD); extern GetConsoleFontSize_ftype *GetConsoleFontSize; #ifdef __x86_64__ typedef DWORD WINAPI (Wow64SuspendThread_ftype) (HANDLE); extern Wow64SuspendThread_ftype *Wow64SuspendThread; typedef BOOL WINAPI (Wow64GetThreadContext_ftype) (HANDLE, PWOW64_CONTEXT); extern Wow64GetThreadContext_ftype *Wow64GetThreadContext; typedef BOOL WINAPI (Wow64SetThreadContext_ftype) (HANDLE, const WOW64_CONTEXT *); extern Wow64SetThreadContext_ftype *Wow64SetThreadContext; typedef BOOL WINAPI (Wow64GetThreadSelectorEntry_ftype) (HANDLE, DWORD, PLDT_ENTRY); extern Wow64GetThreadSelectorEntry_ftype *Wow64GetThreadSelectorEntry; #endif typedef BOOL WINAPI (GenerateConsoleCtrlEvent_ftype) (DWORD, DWORD); extern GenerateConsoleCtrlEvent_ftype *GenerateConsoleCtrlEvent; /* Load any functions which may not be available in ancient versions of Windows. */ extern bool initialize_loadable (); } #endif